using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class DungeonSpecialStateTimeConfig : IConfigPostProcess
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{
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static Dictionary<int, List<DungeonSpecialStateTimeConfig>> dungeonTimes = new Dictionary<int, List<DungeonSpecialStateTimeConfig>>();
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public void OnConfigParseCompleted()
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{
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if (!dungeonTimes.ContainsKey(DataMapID))
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{
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dungeonTimes[DataMapID] = new List<DungeonSpecialStateTimeConfig>();
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}
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dungeonTimes[DataMapID].Add(this);
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}
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public static List<DungeonSpecialStateTimeConfig> GetDungeonTimes(int dataMapId)
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{
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if (dungeonTimes.ContainsKey(dataMapId))
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{
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return dungeonTimes[dataMapId];
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}
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else
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{
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return null;
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}
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}
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}
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