少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Thursday, December 28, 2017
//--------------------------------------------------------
 
using UnityEngine;
using System;
using System.Collections.Generic;
 
public partial class DungeonStateTimeConfig : IConfigPostProcess
{
    private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
    public void OnConfigParseCompleted()
    {
        List<DungeonStateTimeConfig> list = null;
        if (!stateTimeDict.TryGetValue(DataMapID, out list))
        {
            list = new List<DungeonStateTimeConfig>();
            stateTimeDict.Add(DataMapID, list);
        }
        list.Add(this);
    }
 
    public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
    {
        List<DungeonStateTimeConfig> list = null;
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            for (int i = 0; i < list.Count; i++)
            {
                if (list[i].StateValue == _state)
                {
                    return list[i];
                }
            }
        }
        return null;
    }
 
    public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
    {
        List<DungeonStateTimeConfig> list = null;
        List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            for (int i = 0; i < list.Count; i++)
            {
                if (list[i].StateValue == _state)
                {
                    sameStatelist.Add(list[i]);
                }
            }
        }
        return sameStatelist;
    }
 
    public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
    {
        if (stateTimeDict.ContainsKey(_dataMapId))
        {
            return stateTimeDict[_dataMapId];
        }
        else
        {
            return null;
        }
    }
 
    public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
    {
        List<DungeonStateTimeConfig> list = null;
        List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            for (int i = 0; i < list.Count; i++)
            {
                if (list[i].CanEnter == 1)
                {
                    sameStatelist.Add(list[i]);
                }
            }
        }
        return sameStatelist;
    }
 
}