using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class HorseStarUpConfig : IConfigPostProcess
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{
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public static Dictionary<int, List<int>> horseIDToIDs = new Dictionary<int, List<int>>(); //坐骑幻化升星
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public void OnConfigParseCompleted()
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{
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if (!horseIDToIDs.ContainsKey(HorseID))
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{
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horseIDToIDs.Add(HorseID, new List<int>());
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}
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horseIDToIDs[HorseID].Add(id);
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}
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public static List<int> GetIdsByHorseID(int horseID)
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{
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if (horseIDToIDs.ContainsKey(horseID))
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{
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return horseIDToIDs[horseID];
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}
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return null;
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}
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}
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