using System;
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using System.Collections.Generic;
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public partial class AdventureDialogueConfig : IConfigPostProcess
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{
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static Dictionary<int, AdventureDialogueConfig> adventureDialogues = new Dictionary<int, AdventureDialogueConfig>();
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public void OnConfigParseCompleted()
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{
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var key = type * 1000 + gear;
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adventureDialogues.Add(key, this);
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}
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public static AdventureDialogueConfig Get(int type, int gear)
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{
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var key = type * 1000 + gear;
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if (adventureDialogues.ContainsKey(key))
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{
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return adventureDialogues[key];
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}
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return null;
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}
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}
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