using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class EquipControlConfig : IConfigPostProcess
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{
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static Dictionary<int, EquipControlConfig> levelAndPlaceToConfigs = new Dictionary<int, EquipControlConfig>();
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public void OnConfigParseCompleted()
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{
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levelAndPlaceToConfigs[level * 100 + equipType] = this;
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}
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public static EquipControlConfig Get(int level, int equipType)
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{
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var key = level * 100 + equipType;
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if (levelAndPlaceToConfigs.ContainsKey(key))
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{
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return levelAndPlaceToConfigs[key];
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}
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else
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{
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return null;
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}
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}
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}
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