少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
 
public partial class GodWeaponEffectConfig : IConfigPostProcess
{
    static Dictionary<int, Dictionary<int, GodWeaponEffectConfig>> allConfigs = new Dictionary<int, Dictionary<int, GodWeaponEffectConfig>>();
 
    public void OnConfigParseCompleted()
    {
        if (!allConfigs.ContainsKey(this.type))
        {
            allConfigs[this.type] = new Dictionary<int, GodWeaponEffectConfig>();
        }
 
        allConfigs[this.type][this.level] = this;
    }
 
    public static GodWeaponEffectConfig Get(int type, int level)
    {
        if (!allConfigs.ContainsKey(type))
        {
            return null;
        }
 
        GodWeaponEffectConfig config = null;
        foreach (var item in allConfigs[type].Values)
        {
            if (config != null)
            {
                if (item.level <= level && item.level > config.level)
                {
                    config = item;
                }
            }
            else
            {
                if (item.level <= level)
                {
                    config = item;
                }
            }
        }
 
        return config;
    }
 
}