//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, May 03, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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public partial class SuccessConfig : IConfigPostProcess
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{
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static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
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public void OnConfigParseCompleted()
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{
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if (this.MagicWeaponID != 0)
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{
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List<int> _list;
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m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
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if (_list == null)
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{
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_list = new List<int>();
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m_TreasureExpDict.Add(this.MagicWeaponID, _list);
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}
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_list.Add(this.ID);
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}
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}
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public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
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{
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return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
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}
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}
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