using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class TitleStarUpConfig : IConfigPostProcess
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{
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public static Dictionary<int, List<int>> titleIDToIDs = new Dictionary<int, List<int>>(); //坐骑幻化升星
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public void OnConfigParseCompleted()
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{
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if (!titleIDToIDs.ContainsKey(TitleID))
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{
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titleIDToIDs.Add(TitleID, new List<int>());
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}
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titleIDToIDs[TitleID].Add(id);
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}
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public static List<int> GetIdsByTitleID(int titleID)
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{
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if (titleIDToIDs.ContainsKey(titleID))
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{
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return titleIDToIDs[titleID];
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}
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return null;
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}
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}
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