少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
 
/// <summary>
/// 3D四边形
/// </summary>
public class QuadrAngle3D {
 
    public Triangle3D[] triangles;
 
    public QuadrAngle3D(Vector3[] points) {
 
        if (points == null) {
            return;
        }
 
        if (points.Length < 3) {
            return;
        }
 
        if (points.Length % 3 != 0) {
            return;
        }
 
        int _triangleCount = points.Length / 3;
        triangles = new Triangle3D[_triangleCount];
        for (int i = 0; i < _triangleCount; ++i) {
            triangles[i] = new Triangle3D(points[i * 3],
                                          points[i * 3 + 1],
                                          points[i * 3 + 2]);
        }
 
    }
 
}