少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections.Generic;
using UnityEngine;
using System.IO;
using LitJson;
using System.Text;
 
#if UNITY_EDITOR
using UnityEditor;
#endif
 
namespace H2Engine
{
    public class Bhv_Evt_RefreshMonster : Bhv_Evt
    {
        [HideInInspector]
        public Evt_RefreshMonster.E_OverCondition overCondition = Evt_RefreshMonster.E_OverCondition.DeadCount;
        [HideInInspector]
        public Evt_RefreshMonster.E_RefreshType refreshType = Evt_RefreshMonster.E_RefreshType.All;
        [HideInInspector]
        public List<Bhv_MonsterData> monsterList = new List<Bhv_MonsterData>();
        [HideInInspector]
        public int conditionParam;
        [HideInInspector]
        public int overParam;
        [HideInInspector]
        public int nextEventID = -1;
 
#if UNITY_EDITOR
 
        [HideInInspector]
        private bool showMonsterList = false;
        private int npcID = -1;
        private string resName;
 
        public override void Save(BinaryWriter bw)
        {
            base.Save(bw);
            bw.Write((byte)overCondition);
            bw.Write((byte)refreshType);
            bw.Write(conditionParam);
            bw.Write(overParam);
            bw.Write(nextEventID);
            bw.Write(monsterList.Count);
            foreach (var _monster in monsterList)
            {
                _monster.Save(bw);
            }
        }
 
        public override void SaveJson(StringBuilder stringBuilder)
        {
            stringBuilder.Append("{");
            stringBuilder.Append("\"type\":").Append((byte)type).Append(",");
            stringBuilder.Append("\"id\":").Append(id).Append(",");
            stringBuilder.Append("\"px\":").Append((float)System.Math.Round(transform.position.x, 2)).Append(",");
            stringBuilder.Append("\"py\":").Append((float)System.Math.Round(transform.position.y, 2)).Append(",");
            stringBuilder.Append("\"pz\":").Append((float)System.Math.Round(transform.position.z, 2)).Append(",");
            stringBuilder.Append("\"overCondition\":").Append((byte)overCondition).Append(",");
            stringBuilder.Append("\"refreshType\":").Append((byte)refreshType).Append(",");
            stringBuilder.Append("\"conditionParam\":").Append(conditionParam).Append(",");
            stringBuilder.Append("\"overParam\":").Append(overParam).Append(",");
            stringBuilder.Append("\"nextEventID\":").Append(nextEventID).Append(",");
            stringBuilder.Append("\"monsterList\":[");
            if (monsterList.Count > 0)
            {
                monsterList[0].SaveJson(stringBuilder);
                for (int i = 1; i < monsterList.Count; ++i)
                {
                    stringBuilder.Append(",");
                    monsterList[i].SaveJson(stringBuilder);
                }
            }
            stringBuilder.Append("]");
            stringBuilder.Append("}");
        }
 
        public override void LoadJson(JsonData json)
        {
            type = (Evt.E_EventType)(byte)json["type"];
            id = (int)json["id"];
            float _pX = Bhv_MapData.GetJsonFloat(json["px"]);
            float _pY = Bhv_MapData.GetJsonFloat(json["py"]);
            float _pZ = Bhv_MapData.GetJsonFloat(json["pz"]);
            transform.position = new Vector3(_pX, _pY, _pZ);
            overCondition = (Evt_RefreshMonster.E_OverCondition)(byte)json["overCondition"];
            refreshType = (Evt_RefreshMonster.E_RefreshType)(byte)json["refreshType"];
            conditionParam = (int)json["conditionParam"];
            overParam = (int)json["overParam"];
            nextEventID = (int)json["nextEventID"];
            var _monsterList = json["monsterList"];
            for (int i = 0; i < _monsterList.Count; ++i)
            {
                var _resName = _monsterList[i]["resName"].ToString();
                GameObject _go = null;
 
                if (!string.IsNullOrEmpty(_resName.Trim()))
                {
                    string _path = "Assets/ResourcesOut/Gmodels/Prefab_Race_" + _resName + ".prefab";
                    _go = AssetDatabase.LoadAssetAtPath<GameObject>(_path);
                    if (_go)
                    {
                        _go = Instantiate(_go);
                    }
                }
                else
                {
                    _go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
                }
 
                _go.transform.SetParent(transform);
                _go.transform.localPosition = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
 
                var _monsterData = _go.AddComponent<Bhv_MonsterData>();
                _monsterData.resName = _resName;
                monsterList.Add(_monsterData);
 
                _monsterData.LoadJson(_monsterList[i]);
            }
        }
 
        public override void Load(BinaryReader br)
        {
            base.Load(br);
            overCondition = (Evt_RefreshMonster.E_OverCondition)br.ReadByte();
            refreshType = (Evt_RefreshMonster.E_RefreshType)br.ReadByte();
            conditionParam = br.ReadInt32();
            overParam = br.ReadInt32();
            nextEventID = br.ReadInt32();
            int _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                var _resName = br.ReadString();
                GameObject _go = null;
 
                if (!string.IsNullOrEmpty(_resName.Trim()))
                {
                    string _path = "Assets/ResourcesOut/Gmodels/Prefab_Race_" + _resName + ".prefab";
                    _go = AssetDatabase.LoadAssetAtPath<GameObject>(_path);
                    if (_go)
                    {
                        _go = Instantiate(_go);
                    }
                    else
                    {
                        _go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
                    }
                }
                else
                {
                    _go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
                }
 
                _go.transform.SetParent(transform);
                _go.transform.localPosition = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
 
                var _monsterData = _go.AddComponent<Bhv_MonsterData>();
                _monsterData.resName = _resName;
                monsterList.Add(_monsterData);
 
                _monsterData.Load(br);
            }
        }
 
        public override void Export(BinaryWriter bw)
        {
            base.Export(bw);
            bw.Write((byte)overCondition);
            bw.Write((byte)refreshType);
            bw.Write(conditionParam);
            bw.Write(overParam);
            bw.Write(nextEventID);
            bw.Write(monsterList.Count);
            foreach (var _monster in monsterList)
            {
                _monster.Export(bw);
            }
        }
 
        public override bool DrawUI(GUISkin guiSkin)
        {
            bool _result = false;
            EditorGUILayout.BeginVertical(guiSkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            showDetail = EditorGUILayout.Foldout(showDetail, "", true, guiSkin.customStyles[3]);
            EditorGUILayout.LabelField("ID", guiSkin.label, GUILayout.Height(22), GUILayout.Width(20));
            id = EditorGUILayout.IntField(id, guiSkin.textField, GUILayout.Height(22), GUILayout.Width(70));
            EditorGUILayout.LabelField("Type:" + type.ToString(), guiSkin.label, GUILayout.Height(22));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("定位", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                Selection.activeGameObject = gameObject;
                if (Selection.activeGameObject)
                {
                    SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
                }
            }
            if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                _result = true;
            }
            EditorGUILayout.EndHorizontal();
            if (showDetail)
            {
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                EditorGUILayout.LabelField("刷怪方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                refreshType = (Evt_RefreshMonster.E_RefreshType)EditorGUILayout.EnumPopup(refreshType, guiSkin.box, GUILayout.Height(20));
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                if (refreshType == Evt_RefreshMonster.E_RefreshType.OneByOneTime)
                {
                    EditorGUILayout.LabelField("等待时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    conditionParam = EditorGUILayout.IntField(conditionParam, guiSkin.textField, GUILayout.Height(20));
                }
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                EditorGUILayout.LabelField("完成方式", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                overCondition = (Evt_RefreshMonster.E_OverCondition)EditorGUILayout.EnumPopup(overCondition, guiSkin.box, GUILayout.Height(20));
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                if (overCondition == Evt_RefreshMonster.E_OverCondition.DeadCount)
                {
                    EditorGUILayout.LabelField("死亡数量", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
                }
                else if (overCondition == Evt_RefreshMonster.E_OverCondition.Time)
                {
                    EditorGUILayout.LabelField("结束时间", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                    overParam = EditorGUILayout.IntField(overParam, guiSkin.textField, GUILayout.Height(20));
                }
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginHorizontal(guiSkin.customStyles[1], GUILayout.Height(22));
                EditorGUILayout.LabelField("下一事件", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
                nextEventID = EditorGUILayout.IntField(nextEventID, guiSkin.textField, GUILayout.Height(22));
                EditorGUILayout.EndHorizontal();
 
                EditorGUILayout.BeginVertical(guiSkin.customStyles[1]);
 
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                showMonsterList = EditorGUILayout.Foldout(showMonsterList, "  刷怪列表", true, guiSkin.customStyles[3]);
                EditorGUILayout.LabelField("NPCID", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(50));
                npcID = EditorGUILayout.IntField(npcID, guiSkin.textField, GUILayout.Height(22), GUILayout.Width(70));
                EditorGUILayout.LabelField("模型名", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(50));
                resName = EditorGUILayout.TextField(resName, guiSkin.textField, GUILayout.Height(22), GUILayout.Width(70));
                if (GUILayout.Button("添加", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
                {
                    var _monsterData = CreateNPC(npcID, resName);
                    if (_monsterData)
                    {
                        monsterList.Add(_monsterData);
                        showMonsterList = true;
 
                        Selection.activeGameObject = _monsterData.gameObject;
                        if (Selection.activeGameObject)
                        {
                            SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
                if (showMonsterList)
                {
                    for (int i = monsterList.Count - 1; i >= 0; --i)
                    {
                        EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                        EditorGUILayout.LabelField("NPCID", guiSkin.customStyles[0], GUILayout.Height(20), GUILayout.Width(50));
                        monsterList[i].npcID = (uint)EditorGUILayout.IntField((int)monsterList[i].npcID, guiSkin.textField, GUILayout.Height(20), GUILayout.Width(70));
                        EditorGUILayout.LabelField("模型名", guiSkin.customStyles[0], GUILayout.Height(20), GUILayout.Width(50));
                        monsterList[i].resName = EditorGUILayout.TextField(monsterList[i].resName, guiSkin.textField, GUILayout.Height(20), GUILayout.Width(70));
                        EditorGUILayout.LabelField("朝向", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(30));
                        monsterList[i].faceDir = EditorGUILayout.IntField(monsterList[i].faceDir, guiSkin.textField, GUILayout.Height(22), GUILayout.Width(70));
                        if (GUILayout.Button("定高", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            Vector3 _pos = monsterList[i].transform.position;
                            _pos.y = 0;
                            RaycastHit _hit;
 
                            Ray _ray = new Ray(_pos + Vector3.up * 100, Vector3.down);
                            if (Physics.Raycast(_ray, out _hit, 200, LayerUtility.WalkbleMask))
                            {
                                monsterList[i].transform.position = _hit.point;
                            }
                        }
                        if (GUILayout.Button("查找", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            Selection.activeGameObject = monsterList[i].gameObject;
                            if (Selection.activeGameObject)
                            {
                                SceneView.lastActiveSceneView.LookAt(Selection.activeGameObject.transform.position);
                            }
                        }
                        if (GUILayout.Button("删除", guiSkin.button, GUILayout.Width(60), GUILayout.Height(20)))
                        {
                            DestroyImmediate(monsterList[i].gameObject);
                            monsterList.RemoveAt(i);
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                }
                EditorGUILayout.EndVertical();
            }
 
            EditorGUI.indentLevel -= 1;
            EditorGUILayout.EndVertical();
            return _result;
        }
 
        private Bhv_MonsterData CreateNPC(int id, string name)
        {
            if (id <= 0)
            {
                Debug.Log("NPCID非法");
                return null;
            }
 
            if (string.IsNullOrEmpty(name.Trim()))
            {
                Debug.Log("模型名不应该为空");
                return null;
            }
 
            string _path = "Assets/ResourcesOut/Gmodels/Prefab_Race_" + name + ".prefab";
            var _obj = AssetDatabase.LoadAssetAtPath<GameObject>(_path);
            if (!_obj)
            {
                Debug.LogError("所要创建的资源不存在: " + _path);
                return null;
            }
 
            _obj = Instantiate(_obj);
 
            RaycastHit _hit;
            Ray _ray = SceneView.lastActiveSceneView.camera.ViewportPointToRay(new Vector3(.5f, .5f, 0));
            if (Physics.Raycast(_ray, out _hit, 1000f, LayerUtility.WalkbleMask))
            {
                _obj.transform.position = _hit.point;
            }
            _obj.transform.SetParent(transform);
            _obj.transform.eulerAngles = Vector3.zero;
            _obj.transform.localScale = Vector3.one;
 
            var _monsterData = _obj.AddComponent<Bhv_MonsterData>();
            _monsterData.npcID = (uint)id;
            _monsterData.resName = name;
 
            return _monsterData;
        }
#endif
    }
}