少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
using UnityEngine;
using System.Collections.Generic;
using System.IO;
 
namespace H2Engine
{
    public class Bhv_MapData : MonoBehaviour
    {
        [HideInInspector]
        public int id;
        public bool showTriggerList = false;
        public bool showEventList = false;
        public bool showTransferList = false;
        [HideInInspector]
        public List<Bhv_MapTrigger> triggerList = new List<Bhv_MapTrigger>();
        [HideInInspector]
        public List<Bhv_Evt> eventList = new List<Bhv_Evt>();
        [HideInInspector]
        public List<Bhv_Trasfer> transferList = new List<Bhv_Trasfer>();
 
#if UNITY_EDITOR
 
        public const string NodeName_Root = "MapEditor";
        public const string NodeName_TriggerList = "TriggerList";
        public const string NodeName_EventList = "EventList";
        public const string NodeName_TransferList = "TransferList";
        public const string NodeName_Trigger = "Trigger_";
        public const string NodeName_Event = "Event_";
        public const string NodeName_Transfer = "Transfer_";
 
        private int m_TriggerSeed;
        private int m_EventSeed;
        public int GetTriggerSeed()
        {
            return m_TriggerSeed;
        }
        public int GetEventSeed()
        {
            return m_EventSeed;
        }
        public int RequestTriggerID()
        {
            return m_TriggerSeed++;
        }
        public int RequestEventID()
        {
            return m_EventSeed++;
        }
        public void SetTriggerID(int id)
        {
            m_TriggerSeed = id;
        }
        public void SetEventID(int id)
        {
            m_EventSeed = id;
        }
 
        public void Save(BinaryWriter bw)
        {
            bw.Write(id);
            bw.Write(triggerList.Count);
            foreach (var _trigger in triggerList)
            {
                _trigger.Save(bw);
            }
            bw.Write(eventList.Count);
            foreach (var _event in eventList)
            {
                _event.Save(bw);
            }
            bw.Write(transferList.Count);
            foreach (var _transfer in transferList)
            {
                _transfer.Save(bw);
            }
        }
 
        public string SaveJson()
        {
            var _stringBuilder = new System.Text.StringBuilder();
            _stringBuilder.Append("{");
            _stringBuilder.Append("\"id\":").Append(id).Append(",");
            _stringBuilder.Append("\"triggerList\": [");
            if (triggerList.Count > 0)
            {
                triggerList[0].SaveJson(_stringBuilder);
                for (int i = 1; i < triggerList.Count; ++i)
                {
                    _stringBuilder.Append(",");
                    triggerList[i].SaveJson(_stringBuilder);
                }
            }
            _stringBuilder.Append("],");
            _stringBuilder.Append("\"eventList\": [");
            if (eventList.Count > 0)
            {
                eventList[0].SaveJson(_stringBuilder);
                for (int i = 1; i < eventList.Count; ++i)
                {
                    _stringBuilder.Append(",");
                    eventList[i].SaveJson(_stringBuilder);
                }
            }
            _stringBuilder.Append("],");
            _stringBuilder.Append("\"transferList\": [");
            if (transferList.Count > 0)
            {
                transferList[0].SaveJson(_stringBuilder);
                for (int i = 1; i < transferList.Count; ++i)
                {
                    _stringBuilder.Append(",");
                    transferList[i].SaveJson(_stringBuilder);
                }
            }
            _stringBuilder.Append("]");
            _stringBuilder.Append("}");
            return _stringBuilder.ToString();
        }
 
        public void Export(BinaryWriter bw)
        {
            bw.Write(id);
            Debug.LogFormat("id: {0}", id);
            bw.Write(triggerList.Count);
            Debug.LogFormat("triggerList.Count: {0}", triggerList.Count);
            foreach (var _trigger in triggerList)
            {
                _trigger.Export(bw);
            }
            bw.Write(eventList.Count);
            Debug.LogFormat("eventList.Count: {0}", eventList.Count);
            foreach (var _event in eventList)
            {
                _event.Export(bw);
            }
            bw.Write(transferList.Count);
            Debug.LogFormat("transferList.Count: {0}", transferList.Count);
            foreach (var _transfer in transferList)
            {
                _transfer.Export(bw);
            }
        }
 
 
        public void LoadJson(LitJson.JsonData json)
        {
            id = (int)json["id"];
            var _triggerList = json["triggerList"];
            GameObject _go = null;
            if (_triggerList.Count > 0)
            {
                for (int i = 0; i < _triggerList.Count; ++i)
                {
                    _go = new GameObject(NodeName_Trigger + i);
                    _go.transform.position = Vector3.zero;
                    _go.transform.eulerAngles = Vector3.zero;
                    _go.transform.localScale = Vector3.one;
                    var _triggerBhv = _go.AddComponent<Bhv_MapTrigger>();
                    _triggerBhv.boxCollider = _go.AddComponent<BoxCollider>();
                    _triggerBhv.transform.SetParent(transform.Find(NodeName_TriggerList));
                    triggerList.Add(_triggerBhv);
                    _triggerBhv.LoadJson(_triggerList[i]);
                }
            }
            var _eventList = json["eventList"];
            if (_eventList.Count > 0)
            {
                for (int i = 0; i < _eventList.Count; ++i)
                {
                    _go = new GameObject(NodeName_Event + i);
                    _go.transform.position = Vector3.zero;
                    _go.transform.eulerAngles = Vector3.zero;
                    _go.transform.localScale = Vector3.one;
                    var _type = (Evt.E_EventType)(byte)_eventList[i]["type"];//br.ReadByte();
                    if (_type == Evt.E_EventType.Enemy)
                    {
                        var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshMonster>();
                        _eventBhv.type = _type;
                        _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                        eventList.Add(_eventBhv);
                        _eventBhv.LoadJson(_eventList[i]);
                    }
                    else if (_type == Evt.E_EventType.SceneObject)
                    {
                        var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshSceneObject>();
                        _eventBhv.type = _type;
                        _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                        eventList.Add(_eventBhv);
                        _eventBhv.LoadJson(_eventList[i]);
                    }
                }
            }
            var _transferList = json["transferList"];
            for (int i = 0; i < _transferList.Count; ++i)
            {
                _go = new GameObject(NodeName_Transfer + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _transferBhv = _go.AddComponent<Bhv_Trasfer>();
                _transferBhv.transform.SetParent(transform.Find(NodeName_TransferList));
                transferList.Add(_transferBhv);
                _transferBhv.LoadJson(_transferList[i]);
            }
        }
 
        public void Load(BinaryReader br)
        {
            id = br.ReadInt32();
            int _count = br.ReadInt32();
            GameObject _go = null;
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Trigger + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _triggerBhv = _go.AddComponent<Bhv_MapTrigger>();
                _triggerBhv.boxCollider = _go.AddComponent<BoxCollider>();
                _triggerBhv.transform.SetParent(transform.Find(NodeName_TriggerList));
                triggerList.Add(_triggerBhv);
                _triggerBhv.Load(br);
            }
            _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Event + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _type = (Evt.E_EventType)br.ReadByte();
                if (_type == Evt.E_EventType.Enemy)
                {
                    var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshMonster>();
                    _eventBhv.type = _type;
                    _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                    eventList.Add(_eventBhv);
                    _eventBhv.Load(br);
                }
                else if (_type == Evt.E_EventType.SceneObject)
                {
                    var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshSceneObject>();
                    _eventBhv.type = _type;
                    _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                    eventList.Add(_eventBhv);
                    _eventBhv.Load(br);
                }
            }
            _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Transfer + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _transferBhv = _go.AddComponent<Bhv_Trasfer>();
                _transferBhv.transform.SetParent(transform.Find(NodeName_TransferList));
                transferList.Add(_transferBhv);
                _transferBhv.Load(br);
            }
 
        }
 
        public void Clear()
        {
            showTriggerList = false;
            showEventList = false;
            showTriggerList = false;
 
            triggerList.Clear();
            eventList.Clear();
            transferList.Clear();
 
            for (int i = 0; i < transform.childCount; ++i)
            {
                for (int j = transform.GetChild(i).childCount - 1; j >= 0; --j)
                {
                    DestroyImmediate(transform.GetChild(i).GetChild(j).gameObject);
                }
            }
        }
 
        public static float GetJsonFloat(LitJson.JsonData jsonData)
        {
            if (jsonData.IsDouble)
            {
                return (float)(double)jsonData;
            }
            else if (jsonData.IsInt)
            {
                return (float)(int)jsonData;
            }
            else
            {
                return 0f;
            }
        }
#endif
    }
}