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| using System.IO;
| using UnityEngine;
|
| namespace H2Engine
| {
| [System.Serializable]
| public class Evt
| {
| public enum E_EventType
| {
| Enemy,
| SceneObject
| }
|
| public int id;
|
| public E_EventType type;
|
| public virtual void Load(BinaryReader br)
| {
| id = br.ReadInt32();
| }
| }
| }
|
|