using System.IO;
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using UnityEngine;
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namespace H2Engine
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{
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public class Evt_RefreshSceneObject : Evt
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{
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public SceneObjectData[] sceneObjects;
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public override void Load(BinaryReader br)
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{
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base.Load(br);
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int _count = br.ReadInt32();
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sceneObjects = new SceneObjectData[_count];
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for (int i = 0; i < _count; ++i)
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{
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sceneObjects[i] = new SceneObjectData();
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sceneObjects[i].Load(br);
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}
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}
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}
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}
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