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| using UnityEngine;
| using System.IO;
|
| namespace H2Engine
| {
| [System.Serializable]
| public class MonsterData
| {
| public uint npcID;
| public Vector3 position;
| public int ai;
| public int faceDir;
|
| public void Load(BinaryReader br)
| {
| npcID = br.ReadUInt32();
| ai = br.ReadByte();
| faceDir = br.ReadInt32();
| float _x = br.ReadSingle();
| float _y = br.ReadSingle();
| float _z = br.ReadSingle();
| position = new Vector3(_x, _y, _z);
| }
| }
| }
|
|