少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.IO;
using UnityEngine;
 
public class SceneObjectData
{
    public string resName;
    public bool isObstacle = false;
    public Vector3 position;
    public Vector3 eulerAngles;
 
    public void Load(BinaryReader br)
    {
        resName = br.ReadString();
        isObstacle = br.ReadBoolean();
        float _x = br.ReadSingle();
        float _y = br.ReadSingle();
        float _z = br.ReadSingle();
        float _eulerAngle = br.ReadSingle();
        position = new Vector3(_x, _y, _z);
        eulerAngles = new Vector3(0, _eulerAngle, 0);
    }
}