using System.IO;
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using UnityEngine;
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public class SceneObjectData
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{
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public string resName;
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public bool isObstacle = false;
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public Vector3 position;
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public Vector3 eulerAngles;
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public void Load(BinaryReader br)
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{
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resName = br.ReadString();
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isObstacle = br.ReadBoolean();
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float _x = br.ReadSingle();
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float _y = br.ReadSingle();
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float _z = br.ReadSingle();
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float _eulerAngle = br.ReadSingle();
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position = new Vector3(_x, _y, _z);
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eulerAngles = new Vector3(0, _eulerAngle, 0);
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}
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}
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