using UnityEngine;
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using System.IO;
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namespace H2Engine
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{
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[System.Serializable]
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public class MapTransferPoint
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{
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public int effectID;
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public string stateNameFront;
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public float flyTimeFront;
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public string stateNameBack;
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public float flyTimeBack;
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public float radius;
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public Vector3 position;
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public void Load(BinaryReader br)
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{
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effectID = br.ReadInt32();
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stateNameFront = br.ReadString();
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flyTimeFront = br.ReadSingle();
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stateNameBack = br.ReadString();
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flyTimeBack = br.ReadSingle();
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float _x = br.ReadSingle();
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float _y = br.ReadSingle();
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float _z = br.ReadSingle();
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position = new Vector3(_x, _y, _z);
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float _r = br.ReadSingle();
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radius = _r;
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}
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}
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}
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