少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
using System.IO;
 
namespace H2Engine
{
    [System.Serializable]
    public class MapTransferPoint
    {
        public int effectID;
        public string stateNameFront;
        public float flyTimeFront;
        public string stateNameBack;
        public float flyTimeBack;
        public float radius;
        public Vector3 position;
 
        public void Load(BinaryReader br)
        {
            effectID = br.ReadInt32();
            stateNameFront = br.ReadString();
            flyTimeFront = br.ReadSingle();
            stateNameBack = br.ReadString();
            flyTimeBack = br.ReadSingle();
            float _x = br.ReadSingle();
            float _y = br.ReadSingle();
            float _z = br.ReadSingle();
            position = new Vector3(_x, _y, _z);
            float _r = br.ReadSingle();
            radius = _r;
        }
    }
}