少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.IO;
using UnityEditor;
using UnityEngine;
 
namespace H2Engine
{
    [CustomEditor(typeof(Bhv_MapData))]
    public class MapEditor : Editor
    {
        private string LS_KEY_SAVEPATH;
        private string LS_KEY_EXPORTPATH;
 
        private Evt.E_EventType eventType = Evt.E_EventType.Enemy;
 
        [MenuItem("程序/MapEditor | 地图编辑器")]
        static void Init()
        {
            var _mono = GameObject.FindObjectOfType<Bhv_MapData>();
            if (_mono == null)
            {
                var _root = CreateNewGO(Bhv_MapData.NodeName_Root);
                _mono = _root.AddComponent<Bhv_MapData>();
                Selection.activeGameObject = _root;
 
                var _child = CreateNewGO(Bhv_MapData.NodeName_TriggerList);
                _child.transform.SetParent(_root.transform);
 
                _child = CreateNewGO(Bhv_MapData.NodeName_EventList);
                _child.transform.SetParent(_root.transform);
 
                _child = CreateNewGO(Bhv_MapData.NodeName_TransferList);
                _child.transform.SetParent(_root.transform);
 
                var _goes = FindObjectsOfType(typeof(GameObject)) as GameObject[];
                foreach (var _go in _goes)
                {
                    if (_go.layer == LayerUtility.Walkble)
                    {
                        _root.AddComponent<MeshFilter>().sharedMesh = _go.GetComponent<MeshFilter>().sharedMesh;
                        _root.AddComponent<MeshCollider>();
                        _root.transform.position = _go.transform.position;
                        _root.transform.rotation = _go.transform.rotation;
                        _root.transform.localScale = _go.transform.localScale;
                        _root.layer = LayerUtility.Walkble;
                        break;
                    }
                }
            }
        }
 
        public static GameObject CreateNewGO(string name)
        {
            var _go = new GameObject(name);
            _go.transform.position = Vector3.zero;
            _go.transform.eulerAngles = Vector3.zero;
            _go.transform.localScale = Vector3.one;
            return _go;
        }
 
        private GUISkin gUISkin;
 
        /// <summary>
        /// This function is called when the object becomes enabled and active.
        /// </summary>
        void OnEnable()
        {
            target.name = "MapEditor";
            LS_KEY_SAVEPATH = System.Environment.CurrentDirectory + "/MapEditor/Save";
            LS_KEY_EXPORTPATH = System.Environment.CurrentDirectory + "/MapEditor/Export";
            EffectConfig.Init();
        }
 
        public override void OnInspectorGUI()
        {
            if (GUILayout.Button("测试"))
            {
                // Debug.Log("1 & 2 = " + (1 & 2));
                var _center = Vector3.zero;
                int _count = 18;
                int _dropCount = 0;
                while (_dropCount < _count)
                {
                    var _cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
 
                    _dropCount += 1;
                }
 
            }
            if (gUISkin == null)
            {
                gUISkin = AssetDatabase.LoadAssetAtPath<GUISkin>("Assets/Scripts/Core/MapEditor/Editor/EditorResources/EditorSkin.guiskin");
            }
 
            serializedObject.Update();
 
            var _mapData = target as Bhv_MapData;
            GUILayout.Space(5);
 
            EditorGUILayout.BeginVertical(gUISkin.box);
 
            EditorGUILayout.BeginHorizontal(gUISkin.box, GUILayout.Height(24));
            EditorGUILayout.LabelField("数据ID", gUISkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(60));
            _mapData.id = EditorGUILayout.IntField(_mapData.id, gUISkin.textField, GUILayout.Height(22));
            if (GUILayout.Button("加载", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                LoadJson();
            }
            if (GUILayout.Button("保存", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                SaveJson();
            }
            if (GUILayout.Button("导出", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                Export();
            }
            // if (GUILayout.Button("导入", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            // {
            //     MapData.LoadFormFile(10010);
            // }
            EditorGUILayout.EndHorizontal();
 
            /// --------------------------------------------------------------------------------
            /// 触发器列表 Start
            EditorGUILayout.BeginVertical(gUISkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            if (_mapData.triggerList.Count > 0)
            {
                _mapData.showTriggerList = EditorGUILayout.Foldout(_mapData.showTriggerList, "  触发器列表", true, gUISkin.customStyles[3]);
            }
            else
            {
                EditorGUILayout.LabelField("触发器列表", gUISkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(100));
                GUILayout.FlexibleSpace();
            }
            EditorGUI.indentLevel -= 1;
            if (GUILayout.Button("添加", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                CreateTrigger();
                _mapData.showTriggerList = true;
            }
            EditorGUILayout.EndHorizontal();
            if (_mapData.showTriggerList)
            {
                for (int i = _mapData.triggerList.Count - 1; i >= 0; --i)
                {
                    var _trigger = _mapData.triggerList[i];
                    if (_trigger == null)
                    {
                        _mapData.triggerList.RemoveAt(i);
                        continue;
                    }
                    if (_trigger.DrawUI(gUISkin))
                    {
                        _mapData.triggerList.RemoveAt(i);
                        DestroyImmediate(_trigger.gameObject);
                    }
                }
            }
            EditorGUILayout.EndVertical();
            /// 触发器列表 End
            /// --------------------------------------------------------------------------------
 
            /// --------------------------------------------------------------------------------
            /// 事件列表 Start
            EditorGUILayout.BeginVertical(gUISkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            if (_mapData.eventList.Count > 0)
            {
                _mapData.showEventList = EditorGUILayout.Foldout(_mapData.showEventList, "  事件列表", true, gUISkin.customStyles[3]);
            }
            else
            {
                EditorGUILayout.LabelField("事件列表", gUISkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(100));
                GUILayout.FlexibleSpace();
            }
            EditorGUI.indentLevel -= 1;
            eventType = (Evt.E_EventType)EditorGUILayout.EnumPopup(eventType, gUISkin.customStyles[1], GUILayout.Height(22), GUILayout.Width(100));
            if (GUILayout.Button("添加", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                CreateEvent(eventType);
                _mapData.showEventList = true;
            }
            EditorGUILayout.EndHorizontal();
            if (_mapData.showEventList)
            {
                for (int i = _mapData.eventList.Count - 1; i >= 0; --i)
                {
                    var _event = _mapData.eventList[i];
                    if (_event == null)
                    {
                        _mapData.eventList.RemoveAt(i);
                        continue;
                    }
                    if (_event.DrawUI(gUISkin))
                    {
                        _mapData.eventList.RemoveAt(i);
                        DestroyImmediate(_event.gameObject);
                    }
                }
            }
            EditorGUILayout.EndVertical();
            /// 事件列表 End
            /// --------------------------------------------------------------------------------
 
            /// --------------------------------------------------------------------------------
            /// 传送点列表 Start
            EditorGUILayout.BeginVertical(gUISkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            if (_mapData.transferList.Count > 0)
            {
                _mapData.showTransferList = EditorGUILayout.Foldout(_mapData.showTransferList, "  传送组列表", true, gUISkin.customStyles[3]);
            }
            else
            {
                EditorGUILayout.LabelField("传送组列表", gUISkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(100));
                GUILayout.FlexibleSpace();
            }
            EditorGUI.indentLevel -= 1;
            if (GUILayout.Button("添加", gUISkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                CreateTransferPoint();
                _mapData.showTransferList = true;
            }
            EditorGUILayout.EndHorizontal();
            if (_mapData.showTransferList)
            {
                for (int i = _mapData.transferList.Count - 1; i >= 0; --i)
                {
                    var _transfer = _mapData.transferList[i];
                    if (_transfer == null)
                    {
                        _mapData.transferList.RemoveAt(i);
                        continue;
                    }
                    if (_transfer.DrawUI(_mapData, gUISkin))
                    {
                        _mapData.transferList.RemoveAt(i);
                        DestroyImmediate(_transfer.gameObject);
                    }
                }
            }
            EditorGUILayout.EndVertical();
            /// 传送点列表 End
            /// --------------------------------------------------------------------------------
 
            /// --------------------------------------------------------------------------------
            /// 场景物件列表 Start
 
            /// 场景物件列表 End
            /// --------------------------------------------------------------------------------
 
            EditorGUILayout.EndVertical();
 
            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
                serializedObject.ApplyModifiedProperties();
            }
        }
 
        private void CreateTrigger()
        {
            var _mapData = target as Bhv_MapData;
            var _id = _mapData.RequestTriggerID();
            var _trigger = CreateNewGO(Bhv_MapData.NodeName_Trigger + _id);
            var _triggerBhv = _trigger.AddComponent<Bhv_MapTrigger>();
            _triggerBhv.id = _id;
            _triggerBhv.boxCollider = _trigger.AddComponent<BoxCollider>();
            _trigger.transform.SetParent(_mapData.transform.Find(Bhv_MapData.NodeName_TriggerList));
            _mapData.triggerList.Add(_triggerBhv);
        }
 
        private void CreateEvent(Evt.E_EventType type)
        {
            var _mapData = target as Bhv_MapData;
 
            if (type == Evt.E_EventType.Enemy)
            {
                int _id = _mapData.RequestEventID();
                var _event = CreateNewGO(Bhv_MapData.NodeName_Event + "RefreshEvemy_" + _id);
                var _eventBhv = _event.AddComponent<Bhv_Evt_RefreshMonster>();
                _eventBhv.id = _id;
                _eventBhv.type = type;
                _event.transform.SetParent(_mapData.transform.Find(Bhv_MapData.NodeName_EventList));
                _mapData.eventList.Add(_eventBhv);
 
                _event.transform.position = SceneCameraRaycastPosition();
            }
            else if (type == Evt.E_EventType.SceneObject)
            {
                int _id = _mapData.RequestEventID();
                var _event = CreateNewGO(Bhv_MapData.NodeName_Event + "RefreshSceneObject_" + _id);
                var _eventBhv = _event.AddComponent<Bhv_Evt_RefreshSceneObject>();
                _eventBhv.id = _id;
                _eventBhv.type = type;
                _event.transform.SetParent(_mapData.transform.Find(Bhv_MapData.NodeName_EventList));
                _mapData.eventList.Add(_eventBhv);
 
                _event.transform.position = SceneCameraRaycastPosition();
            }
        }
 
        private void CreateTransferPoint()
        {
            var _mapData = target as Bhv_MapData;
            var _transfer = CreateNewGO(Bhv_MapData.NodeName_Transfer + _mapData.transferList.Count);
            var _transferBhv = _transfer.AddComponent<Bhv_Trasfer>();
            _transfer.transform.SetParent(_mapData.transform.Find(Bhv_MapData.NodeName_TransferList));
            _mapData.transferList.Add(_transferBhv);
        }
 
        private void Save()
        {
            var _mapData = target as Bhv_MapData;
            string _defaultPath = EditorPrefs.GetString(LS_KEY_SAVEPATH, System.Environment.CurrentDirectory);
            string _path = EditorUtility.SaveFilePanel("保存数据", _defaultPath, "map_" + _mapData.id, "ed");
            if (string.IsNullOrEmpty(_path))
            {
                return;
            }
            using (var _fileStream = File.OpenWrite(_path))
            {
                using (var _binaryWriter = new BinaryWriter(_fileStream))
                {
                    _mapData.Save(_binaryWriter);
                    EditorPrefs.SetString(LS_KEY_SAVEPATH, Directory.GetParent(_path).FullName);
                }
            }
        }
 
        private void SaveJson()
        {
            var _mapData = target as Bhv_MapData;
            string _defaultPath = EditorPrefs.GetString(LS_KEY_SAVEPATH, System.Environment.CurrentDirectory);
            string _path = EditorUtility.SaveFilePanel("保存数据", _defaultPath, "map_" + _mapData.id, "json");
            if (string.IsNullOrEmpty(_path))
            {
                return;
            }
            EditorPrefs.SetString(LS_KEY_SAVEPATH, Path.GetDirectoryName(_path));
            File.WriteAllText(_path, _mapData.SaveJson());
        }
 
        private void LoadJson()
        {
 
            var _defaultPath = EditorPrefs.GetString(LS_KEY_SAVEPATH);
            if (string.IsNullOrEmpty(_defaultPath))
            {
                _defaultPath = System.Environment.CurrentDirectory;
            }
            var _loadPath = EditorUtility.OpenFilePanel("读取Json数据", _defaultPath, "json");
            if (string.IsNullOrEmpty(_loadPath))
            {
                return;
            }
 
            var _mapData = target as Bhv_MapData;
            _mapData.Clear();
 
            var _strJson = File.ReadAllText(_loadPath);
            var _jsonData = LitJson.JsonMapper.ToObject(_strJson);
 
            _mapData.LoadJson(_jsonData);
        }
 
        private void Export()
        {
            var _mapData = target as Bhv_MapData;
            string _defaultPath = EditorPrefs.GetString(LS_KEY_EXPORTPATH, Application.dataPath + "/ResourcesOut/Refdata/Config/");
            string _path = EditorUtility.SaveFilePanel("导出数据", _defaultPath, MapData.MapEditorData_Suffix + _mapData.id, "txt");
            if (string.IsNullOrEmpty(_path))
            {
                return;
            }
            using (var _fileStream = File.OpenWrite(_path))
            {
                using (var _binaryWriter = new BinaryWriter(_fileStream, System.Text.Encoding.UTF8))
                {
                    _mapData.Export(_binaryWriter);
                    EditorPrefs.SetString(LS_KEY_EXPORTPATH, Directory.GetParent(_path).FullName);
                }
            }
        }
 
        private void Load()
        {
            var _mapData = target as Bhv_MapData;
            string _defaultPath = EditorPrefs.GetString(LS_KEY_SAVEPATH, System.Environment.CurrentDirectory);
            string _path = EditorUtility.OpenFilePanel("打开数据", _defaultPath, "ed");
            if (string.IsNullOrEmpty(_path))
            {
                return;
            }
 
            _mapData.Clear();
 
            using (var _fileStream = File.OpenRead(_path))
            {
                using (var _binaryReader = new BinaryReader(_fileStream, System.Text.Encoding.UTF8))
                {
                    _mapData.Load(_binaryReader);
                    EditorPrefs.SetString(LS_KEY_SAVEPATH, Directory.GetParent(_path).FullName);
 
                    foreach (var _event in _mapData.eventList)
                    {
                        if (_event.id >= _mapData.GetEventSeed())
                        {
                            _mapData.SetEventID(_event.id + 1);
                        }
                    }
 
                    foreach (var _trigger in _mapData.triggerList)
                    {
                        if (_trigger.id >= _mapData.GetTriggerSeed())
                        {
                            _mapData.SetTriggerID(_trigger.id + 1);
                        }
                    }
                }
            }
        }
 
        public static Vector3 SceneCameraRaycastPosition()
        {
            RaycastHit _hit;
            Ray _ray = SceneView.lastActiveSceneView.camera.ViewportPointToRay(new Vector3(.5f, .5f, 0));
            if (Physics.Raycast(_ray, out _hit, 1000f, LayerUtility.WalkbleMask))
            {
                return _hit.point;
            }
 
            return Vector3.zero;
        }
    }
}