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| using UnityEngine;
|
| public class AssetBundleInfo
| {
|
| public string name = null;
| public Hash128 hash;
| public string[] dependentBundles = null;
|
| public AssetBundleInfo(string bundleName, Hash128 hash128, string[] dependentBundleArray)
| {
| name = bundleName;
| hash = hash128;
| dependentBundles = dependentBundleArray;
| }
| }
|
|