少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
 
public class VideoLoader
{
 
    static string MP4_EXTERSION = ".mp4";
 
    public static VideoClip Load(string _clipName)
    {
        VideoClip videoClip = null;
        if (AssetSource.videoFromEditor)
        {
#if UNITY_EDITOR
            var fileName = StringUtility.Contact("/", _clipName, MP4_EXTERSION);
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.VIDEO_SUFFIX, fileName);
            videoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<VideoClip>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("video/" + _clipName, _clipName);
            videoClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as VideoClip;
        }
 
        if (videoClip == null)
        {
            DebugEx.LogErrorFormat("AudioLoader.LoadSkillAudio() => 加载不到资源: {0}.", _clipName);
        }
 
        return videoClip;
    }
 
    public static void LoadAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        VideoClip videoClip = null;
        if (AssetSource.audioFromEditor)
        {
#if UNITY_EDITOR
            var fileName = StringUtility.Contact("/", _clipName, MP4_EXTERSION);
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.VIDEO_SUFFIX, _folderName, fileName);
            videoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<VideoClip>(path);
 
            if (_callBack != null)
            {
                _callBack(true, videoClip);
            }
#endif
        }
        else
        {
            var assetInfo = new AssetInfo("video/mp4", _clipName);
            AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
        }
 
    }
 
}