public class HeroAI_None : HeroAI_Base
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{
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public override bool Condition()
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{
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GA_Hero _hero = PlayerDatas.Instance.hero;
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if (_hero == null)
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{
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return false;
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}
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return _hero.aiHandler.currentType == E_HeroAIType.None;
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}
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public override void Enter() { }
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public override void Exit() { }
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public override bool IsOver() { return false; }
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public override void Update() { }
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}
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