public class PN_AutoAI : ProcessNode
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{
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public override void Init()
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{
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#if UNITY_EDITOR
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if (RuntimeLogUtility.s_LogProcessInfo)
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{
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UnityEngine.Debug.LogFormat("恢复自动AI状态");
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}
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#endif
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}
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public override bool IsOver()
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{
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return true;
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}
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public override void UnInit()
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{
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}
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public override void Update()
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{
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}
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}
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