using System;
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public class PN_BeAttackCount : ProcessNode
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{
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private int m_BeAttackCount = 0;
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public PN_BeAttackCount(GA_NpcClientFightNorm npc, int beAttackCount)
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{
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m_BeAttackCount = 0;
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m_Target = npc;
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intParam = beAttackCount;
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}
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public sealed override void Init()
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{
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m_Target.OnAttacked += OnBeAttacked;
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#if UNITY_EDITOR
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if (RuntimeLogUtility.s_LogProcessInfo)
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{
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UnityEngine.Debug.LogFormat("开始计算被攻击次数");
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}
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#endif
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}
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private void OnBeAttacked()
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{
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m_BeAttackCount += 1;
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#if UNITY_EDITOR
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if (RuntimeLogUtility.s_LogProcessInfo)
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{
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UnityEngine.Debug.LogFormat("被攻击次数: {0}", m_BeAttackCount);
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}
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#endif
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}
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public sealed override bool IsOver()
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{
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return m_BeAttackCount >= intParam;
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}
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public sealed override void UnInit()
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{
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m_Target.OnAttacked -= OnBeAttacked;
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#if UNITY_EDITOR
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if (RuntimeLogUtility.s_LogProcessInfo)
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{
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UnityEngine.Debug.LogFormat("被攻击检测节点结束");
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}
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#endif
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}
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public sealed override void Update()
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{
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}
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}
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