public class PN_DieNoFall : ProcessNode
|
{
|
public PN_DieNoFall(GA_NpcClientFightNorm npc)
|
{
|
m_Target = npc;
|
}
|
|
public sealed override void Init()
|
{
|
m_Target.dieNoFall = true;
|
m_Target.Die();
|
#if UNITY_EDITOR
|
if (RuntimeLogUtility.s_LogProcessInfo)
|
{
|
UnityEngine.Debug.LogFormat("执行了死亡动画, 但是强制不下落");
|
}
|
#endif
|
}
|
|
public sealed override bool IsOver()
|
{
|
return true;
|
}
|
|
public sealed override void UnInit()
|
{
|
}
|
|
public sealed override void Update()
|
{
|
}
|
}
|