少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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public class PN_PlayEffect : ProcessNode
{
    public PN_PlayEffect(GA_NpcClientFightNorm npc, int effectID)
    {
        m_Target = npc;
        intParam = effectID;
    }
 
    public sealed override void Init()
    {
#if UNITY_EDITOR
        if (RuntimeLogUtility.s_LogProcessInfo)
        {
            UnityEngine.Debug.LogFormat("进入播放特效: {0} 节点", intParam);
        }
#endif
        m_Target.ProcessEffectDict[intParam] = SFXPlayUtility.Instance.PlayBattleEffect(intParam, m_Target);
    }
 
    public sealed override bool IsOver()
    {
        return true;
    }
 
    public sealed override void UnInit()
    {
#if UNITY_EDITOR
        if (RuntimeLogUtility.s_LogProcessInfo)
        {
            UnityEngine.Debug.LogFormat("{0} 特效播放结束", intParam);
        }
#endif
    }
 
    public sealed override void Update()
    {
    }
}