少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using vnxbqy.UI;
 
public class PN_ShowMotion : ProcessNode
{
    private bool m_BossShowFinished = false;
 
    public PN_ShowMotion(GA_NpcClientFightNorm npc, int id)
    {
        m_Target = npc;
        intParam = id;
    }
 
    public override void Init()
    {
        m_BossShowFinished = false;
        if (m_Target.NextAction != GAStaticDefine.Act_Dead)
        {
            m_Target.IdleImmediate();
        }
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            _hero.Behaviour.StopKillUntilDieAI();
            _hero.Behaviour.StopHandupAI();
            _hero.IdleImmediate();
        }
 
#if UNITY_EDITOR
        if (RuntimeLogUtility.s_LogProcessInfo)
        {
            UnityEngine.Debug.LogFormat("开始播放动画: {0}", intParam);
        }
#endif
 
        var _actorShow = ActorShowConfig.Get(intParam);
        BossShowModel.Instance.Start(PlayerDatas.Instance.baseData.MapID, _actorShow.NpcID);
        BossShowModel.Instance.bossShowCompletedEvent += CompeleteEvent;
        m_Target.isTalking = true;
    }
 
    private void CompeleteEvent()
    {
        m_BossShowFinished = true;
    }
 
    public override bool IsOver()
    {
        return m_BossShowFinished;
    }
 
    public override void UnInit()
    {
#if UNITY_EDITOR
        if (RuntimeLogUtility.s_LogProcessInfo)
        {
            UnityEngine.Debug.LogFormat("动画: {0} 播放结束", intParam);
        }
#endif
        m_Target.isTalking = false;
    }
 
    public override void Update()
    {
    }
}