少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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public class PN_StartPlayerAI : ProcessNode
{
    public PN_StartPlayerAI(int startOrStop)
    {
        intParam = startOrStop;
    }
 
    public sealed override void Init()
    {
#if UNITY_EDITOR
        if (RuntimeLogUtility.s_LogProcessInfo)
        {
            UnityEngine.Debug.LogFormat("恢复自动AI状态");
        }
#endif
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            if (intParam == 1)
            {
                _hero.Behaviour.StartHandupAI();
            }
            else
            {
                _hero.Behaviour.StopKillUntilDieAI();
                _hero.Behaviour.StopHandupAI(false);
            }
        }
    }
 
    public sealed override bool IsOver()
    {
        return true;
    }
 
    public sealed override void UnInit()
    {
    }
 
    public sealed override void Update()
    {
    }
}