1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
| public abstract class ProcessNode
| {
| public enum E_ProcessType
| {
| CommonAttack,
| CastSkill,
| AutoAI,
| Die,
| BeAttackCount,
| AttackCount,
| HpPer,
| LockHp,
| OpenDialog,
| ShowMotion,
| WaitTime,
| StopAI,
| PlayEffect,
| StopEffect,
| StartPlayerAI,
| ShowSkillTip,
| DieNoFall,
| FallAndRelease,
| ChangeHitSound,
| //ºóÐøIL¿ª·¢Ìí¼ÓÔ¤Éè
| default1,
| default2,
| default3,
| default4,
| default5,
| default6,
| default7,
| default8,
| default9,
| default10,
| }
|
| public int intParam;
| protected GA_NpcClientFightNorm m_Target;
|
| public abstract void Init();
| public abstract void Update();
| public abstract void UnInit();
| public abstract bool IsOver();
| }
|
|