少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
 
#if UNITY_EDITOR
using UnityEditor;
using System.IO;
using System;
#endif
 
public class SoDeadFly : ScriptableObject
{
    public float hDuration;
    public AnimationCurve curve;
}
 
#if UNITY_EDITOR
[CustomEditor(typeof(SoDeadFly))]
public class SoDeadFlyEditor : Editor
{
    [MenuItem("程序/角色相关/技能配置/新增 死亡击飞配置")]
    static void CreateSoFoTransmit()
    {
        SoDeadFly _config = CreateInstance<SoDeadFly>();
        string _createName = string.Format(ScriptableObjectLoader.SoDeadFly_Suffix,
                                           DateTime.UtcNow.ToFileTimeUtc());
        string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoDeadFly/";
        if (Directory.Exists(_path) == false)
        {
            Directory.CreateDirectory(_path);
        }
        _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
                                      "refdata/ScriptableObject/SoDeadFly/",
                                      _createName,
                                      ".asset");
        AssetDatabase.CreateAsset(_config, _path);
        AssetDatabase.Refresh();
        ProjectWindowUtil.ShowCreatedAsset(_config);
    }
}
#endif