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|
| public interface IStatus
| {
| void Init(uint sid, int skillId, uint srcSid, int type, int lastTime);
| void UnInit(uint objID, byte buffType);
| void Update();
| bool IsComplete();
|
| #region 行为限制
|
| bool CanMove();
| bool CanRide();
| bool CanCollect();
| bool CanSit();
| bool CanCatch();
| bool CanFish();
| bool CanDance();
| bool CanLook();
| bool CanUseItem();
| bool CanAttack(int skillSeries);
|
| #endregion
| }
|
|