少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using UnityEngine;
 
public abstract class Status_Base : IStatus
{
    private const ushort sNoMove = 0x0001;
    private const ushort sNoRide = 0x0002;
    private const ushort sNoCollect = 0x0004;
    private const ushort sNoSit = 0x0008;
    private const ushort sNoCatch = 0x0010;
    private const ushort sNoFish = 0x0020;
    private const ushort sNoDance = 0x0040;
    private const ushort sNoLook = 0x0080;
    private const ushort sNoUseItem = 0x0100;
 
    protected SkillConfig m_SkillConfig;
 
    private SFXController m_Effect;
 
    public uint Sid { get; protected set; }
    public int SkillID { get; protected set; }
    public int BuffType { get; protected set; }
    public uint CasterSid { get; protected set; }
    public int LastTime { get; protected set; }
 
    public DateTime receiveTime { get; private set; }
 
    public virtual void Init(uint sid, int skillId, uint srcSid, int type, int lastTime)
    {
        Sid = sid;
        SkillID = skillId;
        BuffType = type;
        CasterSid = srcSid;
        receiveTime = TimeUtility.ServerNow;
        LastTime = lastTime;
 
        m_SkillConfig = SkillConfig.Get(skillId);
 
        if (m_SkillConfig == null)
        {
            DebugEx.LogWarningFormat("配置是否出错: {0}", skillId);
            return;
        }
 
        var _realSID = sid;
        if (PersonalEnemy.m_SBindCDict.ContainsKey(sid))
        {
            _realSID = PersonalEnemy.m_SBindCDict[sid];
        }
 
        GActorFight _target = GAMgr.Instance.GetBySID(_realSID) as GActorFight;
        if (_target == null)
        {
            return;
        }
 
        if (!(_target is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(sid))
        {
            if (_target != null)
            {
                if (m_SkillConfig.BuffEffectID > 0)
                {
                    if (m_Effect)
                    {
                        SFXPlayUtility.Instance.Release(m_Effect);
                    }
 
                    bool _playEffect = true;
 
                    if (sid != PlayerDatas.Instance.PlayerId)
                    {
                        if (!_target.ShowOrHide
                         || SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Low)
                        {
                            _playEffect = false;
                        }
                    }
 
                    if (_playEffect)
                    {
                        m_Effect = SFXPlayUtility.Instance.PlayBattleEffect(m_SkillConfig.BuffEffectID, _target);
                        if (m_Effect)
                        {
                            m_Effect.m_OnFinished += OnEffectOver;
                        }
                    }
                }
            }
        }
 
        if (type == (int)E_BuffType.bfActionBuff)
        {
            GActorPlayerBase _player = _target as GActorPlayerBase;
            if (_player != null)
            {
                if (!CanMove())
                {
                    if (_target is GActorPlayerBase)
                    {
                        _player = _target as GActorPlayerBase;
                        _player.OnHorse(0);
                        _player.StopRush();
                    }
 
                    if (_target.State == E_ActorState.AutoRun)
                    {
                        _target.StopPathFind();
                    }
 
                    if (_target is GA_Player)
                    {
                        GA_Player _otherPlayer = _target as GA_Player;
                        _otherPlayer.StopMoveToPosition();
                    }
                    _player.IdleImmediate();
                }
 
                // 调用动作
                if (m_SkillConfig.CtrlActionID != 0)
                {
                    if (_player != null)
                    {
                        _player = _target as GActorPlayerBase;
                        _player.OnHorse(0);
                    }
 
                    _target.NextAction = m_SkillConfig.CtrlActionID;
 
                    if (_target.SkillMgr.CurCastSkill != null)
                    {
                        _target.SkillMgr.CurCastSkill.SkillCompelete = true;
                    }
                }
            }
        }
 
        var _info = SkillHelper.Instance.Get(SkillID);
        SkillHelper.EffectValue _effectValue;
        if (_info.effectValue.TryGetValue(1090, out _effectValue))
        {
            if (m_Effect)
            {
                var _atker = GAMgr.Instance.GetBySID(CasterSid);
                var _self = GAMgr.Instance.GetBySID(Sid);
                if (_atker != null && _self != null)
                {
                    var _ctrl = m_Effect.AddMissingComponent<FoTransmitController>();
                    _ctrl.start = _atker.MP_Hit;
                    _ctrl.end = _self.MP_Hit;
                    _ctrl.transmit = m_Effect;
                    _ctrl.enabled = true;
                    m_Effect.transform.position = _ctrl.start.position;
                    m_Effect.transform.LookAt(_self.MP_Hit);
                    if (_ctrl.start && _ctrl.end)
                    {
                        m_Effect.transform.localScale = new Vector3(1, 1, Vector3.Distance(_ctrl.end.position, _ctrl.start.position));
                    }
                }
            }
        }
    }
 
    public virtual void Update()
    {
 
    }
    public virtual bool IsComplete()
    {
        GActorFight _target = GAMgr.Instance.GetBySID(Sid) as GActorFight;
        if (_target == null)
        {
            return true;
        }
        return false;
    }
 
    private void OnEffectOver(SFXController sfc)
    {
        if (m_Effect)
        {
            m_Effect.m_OnFinished -= OnEffectOver;
            m_Effect = null;
        }
    }
 
    public virtual void UnInit(uint objID, byte buffType)
    {
        if (m_Effect)
        {
            m_Effect.m_OnFinished -= OnEffectOver;
            SFXPlayUtility.Instance.Release(m_Effect);
            var _ctrl = m_Effect.GetComponent<FoTransmitController>();
            if (_ctrl)
            {
                _ctrl.enabled = false;
            }
            m_Effect = null;
        }
 
        GActorFight _target = GAMgr.Instance.GetBySID(objID) as GActorFight;
 
        if (_target != null)
        {
            if (buffType == (int)E_BuffType.bfActionBuff)
            {
                // 调用动作
                if (m_SkillConfig.CtrlActionID != 0)
                {
                    _target.NextAction = GAStaticDefine.Act_Idle;
                    _target.IdleImmediate();
                }
            }
        }
    }
 
    public bool CanMove()
    {
        return (m_SkillConfig.ClientActionLimit & sNoMove) == 0;
    }
 
    public bool CanRide()
    {
        return (m_SkillConfig.ClientActionLimit & sNoRide) == 0;
    }
 
    public bool CanCollect()
    {
        return (m_SkillConfig.ClientActionLimit & sNoCollect) == 0;
    }
 
    public bool CanSit()
    {
        return (m_SkillConfig.ClientActionLimit & sNoSit) == 0;
    }
 
    public bool CanCatch()
    {
        return (m_SkillConfig.ClientActionLimit & sNoCatch) == 0;
    }
 
    public bool CanFish()
    {
        return (m_SkillConfig.ClientActionLimit & sNoFish) == 0;
    }
 
    public bool CanDance()
    {
        return (m_SkillConfig.ClientActionLimit & sNoDance) == 0;
    }
 
    public bool CanLook()
    {
        return (m_SkillConfig.ClientActionLimit & sNoLook) == 0;
    }
 
    public bool CanUseItem()
    {
        return (m_SkillConfig.ClientActionLimit & sNoUseItem) == 0;
    }
 
    public bool CanAttack(int skillSeries)
    {
        return (m_SkillConfig.ClientSkillSeriesLimit & skillSeries) == 0;
    }
 
    public bool CanUseSkill()
    {
        return m_SkillConfig.ClientSkillSeriesLimit == 0
           || (m_SkillConfig.ClientSkillSeriesLimit & 2) == 0;
    }
}