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| using UnityEngine;
|
| public class Status_CrossKing : Status_Base
| {
| public override void Init(uint sid, int skillId, uint srcSid, int type, int lastTime)
| {
| base.Init(sid, skillId, srcSid, type, lastTime);
|
| GActorPlayerBase _player = GAMgr.Instance.GetBySID(sid) as GActorPlayerBase;
| if (_player != null)
| {
| _player.SwitchCrossKing(true);
| }
| }
|
| public sealed override void Update() { }
|
| public override void UnInit(uint objId, byte buffType)
| {
| GActorPlayerBase _player = GAMgr.Instance.GetBySID(objId) as GActorPlayerBase;
| if (_player != null)
| {
| _player.SwitchCrossKing(false);
| }
|
| base.UnInit(objId, buffType);
| }
| }
|
|