少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
 
public class Status_InVisible : Status_Base
{
    public sealed override void Init(uint sid, int skillId, uint srcSid, int type, int lastTime)
    {
        base.Init(sid, skillId, srcSid, type, lastTime);
 
        GActorNpcFight _npcFight = GAMgr.Instance.GetBySID(sid) as GActorNpcFight;
        if (_npcFight != null)
        {
            _npcFight.ShowOrHideModel(false);
            _npcFight.ReleaseName();
            _npcFight.ReleaseLifeBar();
 
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero != null)
            {
                if (_hero.SelectTarget == _npcFight)
                {
                    _hero.SelectTarget = null;
                    _hero.LockTarget = null;
                }
            }
        }
    }
 
    public sealed override void Update()
    {
    }
 
    public sealed override void UnInit(uint objId, byte buffType)
    {
        GActorNpcFight _npcFight = GAMgr.Instance.GetBySID(objId) as GActorNpcFight;
        if (_npcFight != null && !_npcFight.ActorInfo.serverDie)
        {
            _npcFight.ShowOrHideModel(true);
        }
 
        base.UnInit(objId, buffType);
    }
}