少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
 
public class Status_RedName : Status_Base
{
    public sealed override void Init(uint sid, int skillId, uint srcSid, int type, int lastTime)
    {
        base.Init(sid, skillId, srcSid, type, lastTime);
 
        GActorPlayerBase _player = GAMgr.Instance.GetBySID(sid) as GActorPlayerBase;
        if (_player != null)
        {
            _player.SwitchRedName(true);
        }
    }
 
    public sealed override void Update() { }
 
    public sealed override void UnInit(uint objId, byte buffType)
    {
        GActorPlayerBase _player = GAMgr.Instance.GetBySID(Sid) as GActorPlayerBase;
        if (_player != null)
        {
            if (PlayerDatas.Instance.maliciousAtkPlayer.Contains(Sid))
            {
                _player.SwitchYellowName(true);
            }
            else
            {
                _player.SwitchRedName(false);
            }
        }
 
        base.UnInit(objId, buffType);
    }
}