using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using vnxbqy.UI;
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public class CreateRoleStage : Stage
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{
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public override void Initialize()
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{
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base.Initialize();
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if (CameraController.Instance != null)
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{
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CameraController.Instance.CameraObject.enabled = false;
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}
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WindowCenter.Instance.Close<LoginWin>();
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SystemSetting.Instance.SetQualityLevel(SystemSetting.Instance.GetCurrentQualityLevel());
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SoundPlayer.Instance.PlayLoginMusic();
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if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
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{
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InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.None);
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}
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var uiroot = WindowCenter.Instance.uiRoot;
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uiroot.EnableCanvas(false, uiroot.nameCanvas);
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}
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protected override void OnStageLoadFinish()
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{
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base.OnStageLoadFinish();
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CreateRoleManager.Instance.RandomJob();
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CreateRoleManager.Instance.View(CreateRoleManager.Instance.selectedJob.Fetch(), true);
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StartCoroutine(WaitForFade());
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}
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IEnumerator WaitForFade()
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{
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GameObject cam = GameObject.Find("UICamera");
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bool IsFind = true;
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while (IsFind)
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{
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GameObject obj = GameObject.Find("CreateRole_Camera(Clone)");
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if (obj != null)
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{
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cam.GetComponent<Camera>().clearFlags = CameraClearFlags.Depth;
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cam.GetComponent<Camera>().depth = 10;
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IsFind = false;
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if (WindowCenter.Instance.IsOpen<LaunchBackGroundWin>())
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{
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var backGroundWin = WindowCenter.Instance.Get<LaunchBackGroundWin>();
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backGroundWin.FadeOut();
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}
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}
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yield return new WaitForFixedUpdate();
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}
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}
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public override void UnInitialize()
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{
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base.UnInitialize();
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CreateRoleManager.Instance.Dispose();
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WindowCenter.Instance.Close<CreateRoleWin>();
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var uiroot = WindowCenter.Instance.uiRoot;
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uiroot.EnableCanvas(true, uiroot.nameCanvas);
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}
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}
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