少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
 
public class CreateRoleStage : Stage
{
 
    public override void Initialize()
    {
        base.Initialize();
 
        if (CameraController.Instance != null)
        {
            CameraController.Instance.CameraObject.enabled = false;
        }
 
        WindowCenter.Instance.Close<LoginWin>();
 
        SystemSetting.Instance.SetQualityLevel(SystemSetting.Instance.GetCurrentQualityLevel());
        SoundPlayer.Instance.PlayLoginMusic();
 
        if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
        {
            InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.None);
        }
 
        var uiroot = WindowCenter.Instance.uiRoot;
        uiroot.EnableCanvas(false, uiroot.nameCanvas);
    }
 
    protected override void OnStageLoadFinish()
    {
        base.OnStageLoadFinish();
        CreateRoleManager.Instance.RandomJob();
        CreateRoleManager.Instance.View(CreateRoleManager.Instance.selectedJob.Fetch(), true);
 
        StartCoroutine(WaitForFade());
    }
 
    IEnumerator WaitForFade()
    {
        GameObject cam = GameObject.Find("UICamera");        
        bool IsFind = true;
        while (IsFind)
        {
            GameObject obj = GameObject.Find("CreateRole_Camera(Clone)");
            if (obj != null)
            {
                cam.GetComponent<Camera>().clearFlags = CameraClearFlags.Depth;
                cam.GetComponent<Camera>().depth = 10;
                IsFind = false;
                if (WindowCenter.Instance.IsOpen<LaunchBackGroundWin>())
                {
                    var backGroundWin = WindowCenter.Instance.Get<LaunchBackGroundWin>();
                    backGroundWin.FadeOut();
                }
            }
            yield return new WaitForFixedUpdate();
 
        }
    }
 
    public override void UnInitialize()
    {
        base.UnInitialize();
 
        CreateRoleManager.Instance.Dispose();
        WindowCenter.Instance.Close<CreateRoleWin>();
        var uiroot = WindowCenter.Instance.uiRoot;
        uiroot.EnableCanvas(true, uiroot.nameCanvas);
    }
 
}