using UnityEngine;
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using System.Collections;
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// B3 16 和平离婚回应 #tagGCMarryBreakResponse
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public class IL_CB316_tagGCMarryBreakResponse : GameNetPackBasic {
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public byte IsOK; // 是否同意,0-否,1-是
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public IL_CB316_tagGCMarryBreakResponse () {
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combineCmd = (ushort)0x1801;
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_cmd = (ushort)0xB316;
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}
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public override void WriteToBytes () {
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WriteBytes (IsOK, NetDataType.BYTE);
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}
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}
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