using UnityEngine;
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using System.Collections;
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//A5 04 玩家领取奖励 #tagCMPlayerGetReward
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class IL_CA504_tagCMPlayerGetReward : GameNetPackBasic
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{
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public byte RewardType; //奖励类型
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public uint DataEx; //附带信息
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public byte DataExStrLen; //附加字符信息长度
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public string DataExStr; //附加字符信息
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public IL_CA504_tagCMPlayerGetReward()
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{
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA504;
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}
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public override void WriteToBytes()
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{
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WriteBytes(RewardType, NetDataType.BYTE);
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WriteBytes(DataEx, NetDataType.DWORD);
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WriteBytes(DataExStrLen, NetDataType.BYTE);
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WriteBytes(DataExStr, NetDataType.Chars, DataExStrLen);
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}
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}
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