using UnityEngine;
|
using System.Collections;
|
|
// B2 12 领取功能系统特权奖励 #tagCMGetFuncSysPrivilegeAward
|
|
public class IL_CB212_tagCMGetFuncSysPrivilegeAward : GameNetPackBasic {
|
public byte FuncSysID; // 功能系统ID
|
public byte DayNum; // 第X天,1为第1天
|
|
public IL_CB212_tagCMGetFuncSysPrivilegeAward () {
|
combineCmd = (ushort)0x03FE;
|
_cmd = (ushort)0xB212;
|
}
|
|
public override void WriteToBytes () {
|
WriteBytes (FuncSysID, NetDataType.BYTE);
|
WriteBytes (DayNum, NetDataType.BYTE);
|
}
|
|
}
|