using UnityEngine;
|
using System.Collections;
|
|
// A1 09 玩家累计在线时长 #tagMCOnLineTimeTotal
|
|
public class IL_DTCA109_tagMCOnLineTimeTotal : DtcBasic {
|
|
public static uint m_onlineSeconds;
|
public static uint onlineSeconds
|
{
|
get
|
{
|
return m_onlineSeconds + (uint)(TimeUtility.AllSeconds - updateTime);
|
}
|
set
|
{
|
m_onlineSeconds = value;
|
}
|
}
|
|
public static uint awardState = 0;
|
|
public static int updateTime = 0;
|
public override void Done(GameNetPackBasic vNetPack) {
|
base.Done(vNetPack);
|
IL_HA109_tagMCOnLineTimeTotal vNetData = vNetPack as IL_HA109_tagMCOnLineTimeTotal;
|
|
onlineSeconds = vNetData.OnLineTimeTotal;
|
updateTime = TimeUtility.AllSeconds;
|
}
|
}
|