using UnityEngine;
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using System.Collections;
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// A3 0F 通知玩家悬赏任务信息 #tagMCArrestTaskInfo
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public class IL_HA30F_tagMCArrestTaskInfo : GameNetPackBasic {
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public byte TaskStar; //可接任务星级
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public byte CompleteCnt; //当日已完成次数
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public uint AwardRecord; //积分奖励领取记录
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public byte Count; // 信息个数
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public uint[] TaskDataList; //任务数据列表, size = Count
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public IL_HA30F_tagMCArrestTaskInfo () {
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_cmd = (ushort)0xA30F;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out TaskStar, vBytes, NetDataType.BYTE);
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TransBytes (out CompleteCnt, vBytes, NetDataType.BYTE);
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TransBytes (out AwardRecord, vBytes, NetDataType.DWORD);
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TransBytes (out Count, vBytes, NetDataType.BYTE);
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TransBytes (out TaskDataList, vBytes, NetDataType.DWORD, Count);
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}
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}
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