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| using UnityEngine;
|
| namespace PigeonCoopToolkit.Utillities
| {
| public static class GizmosExtra
| {
|
| public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions)
| {
| Vector3 offset = (Quaternion.Euler(90,0,0) * (up* size)) ;
|
| for (int i = 0; i < divisions; i++)
| {
|
| Vector3 newOffset = Quaternion.AngleAxis(360f / divisions, up) * offset;
| Gizmos.DrawLine(position + offset, position + newOffset);
| offset = newOffset;
| }
| }
|
| public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize)
| {
| Gizmos.DrawLine(from, to);
|
| Vector3 dir = to - from;
| dir = dir.normalized*arrowSize;
|
| Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, 45)*dir);
| Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, -45)*dir);
|
| }
| }
| }
|
|