少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, April 11, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
namespace vnxbqy.UI
{
 
    public class AchievementGuideEffect : MonoBehaviour
    {
        [SerializeField] UIEffect m_Effect;
 
        public UIEffect effect { get { return m_Effect; } }
        public int pattern { get; set; }
 
        float overTime = float.MaxValue;
        RectTransform m_RectTransform;
        RectTransform rectTransform { get { return m_RectTransform ?? (m_RectTransform = this.transform as RectTransform); } }
 
        Window m_Window;
        Window window { get { return m_Window ?? (m_Window = this.GetComponentInParent<Window>()); } }
 
        private void Awake()
        {
            WindowCenter.Instance.windowBeforeCloseEvent += OnWindowBeforeClose;
        }
 
        private void OnDestroy()
        {
            WindowCenter.Instance.windowBeforeCloseEvent -= OnWindowBeforeClose;
        }
 
        private void OnWindowBeforeClose(Window _window)
        {
            if (this.enabled && window == _window)
            {
                AchievementGoto.guideAchievementId = 0;
                AchievementGoto.achievementType = 0;
                AchievementGuideEffectPool.Recycle(this);
                m_Window = null;
            }
        }
 
        private void LateUpdate()
        {
            if (Input.GetMouseButtonDown(0))
            {
                var sp = Input.mousePosition;
                if (RectTransformUtility.RectangleContainsScreenPoint(this.transform as RectTransform, sp, CameraManager.uiCamera))
                {
                    overTime = Time.realtimeSinceStartup + 0.03f;
                }
            }
 
            if (Input.GetMouseButtonUp(0))
            {
                var sp = Input.mousePosition;
                if (RectTransformUtility.RectangleContainsScreenPoint(this.transform as RectTransform, sp, CameraManager.uiCamera))
                {
                    if (Time.realtimeSinceStartup > overTime)
                    {
                        AchievementGoto.guideAchievementId = 0;
                        AchievementGoto.achievementType = 0;
                        AchievementGuideEffectPool.Recycle(this);
                        m_Window = null;
                        overTime = float.MaxValue;
                    }
                }
            }
        }
 
    }
 
    public class AchievementGuideEffectPool
    {
        static Dictionary<int, GameObjectPoolManager.GameObjectPool> pools = new Dictionary<int, GameObjectPoolManager.GameObjectPool>();
 
        public static AchievementGuideEffect Require(int _pattern)
        {
            GameObjectPoolManager.GameObjectPool pool = null;
            if (!pools.ContainsKey(_pattern))
            {
                var prefab = UILoader.LoadPrefab(StringUtility.Contact("AchievementGuideEffect_", _pattern));
                if (prefab != null)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pools[_pattern] = pool;
                }
            }
            else
            {
                pool = pools[_pattern];
            }
 
            if (pool != null)
            {
                var instance = pool.Request();
                var guideEffect = instance.GetComponent<AchievementGuideEffect>();
                guideEffect.pattern = _pattern;
                guideEffect.enabled = true;
                if (guideEffect.effect != null)
                {
                    guideEffect.effect.enabled = true;
                }
                return guideEffect;
            }
            else
            {
                return null;
            }
        }
 
        public static void Recycle(AchievementGuideEffect _guideEffect)
        {
            var pattern = _guideEffect.pattern;
            GameObjectPoolManager.GameObjectPool pool;
            if (pools.TryGetValue(pattern, out pool))
            {
                pool.Release(_guideEffect.gameObject);
                _guideEffect.enabled = false;
                if (_guideEffect.effect != null)
                {
                    _guideEffect.effect.enabled = false;
                }
            }
        }
 
        public static void Clear()
        {
            foreach (var key in pools.Keys)
            {
                var pool = pools[key];
                if (pool != null)
                {
                    pool.Clear();
                }
            }
            pools.Clear();
        }
 
    }
 
}