少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
namespace vnxbqy.UI {
    public class BlessedLandManageCell : CellView
    {
        [SerializeField] ImageEx imgOurDownArrow;
        [SerializeField] AvatarCell myHead;
        [SerializeField] ImageEx imgEnemyWorkersCountBG;
        [SerializeField] ImageEx imgEnemyDownArrow;
        [SerializeField] AvatarCell enemyHead;
        [SerializeField] ImageEx imgNoEnemyHeadIcon;
        [SerializeField] TextEx txtWorkersCount;
        [SerializeField] TextEx txtEnemyersCount;
        [SerializeField] TextEx txtOurRemainingTime;
        [SerializeField] TextEx txtEnergyRemainingTime;
        [SerializeField] TextEx txtEnemyName;
        [SerializeField] TextEx txtNoEnemy;
        [SerializeField] TextEx txtEnergyNowCollect;
        [SerializeField] ButtonEx btnCallBack;
        [SerializeField] ButtonEx btnGo;
        [SerializeField] ItemCell itemCell;
        int playerId;
        int index;
        MineAreaInfo newAreaDataDict;
        MineItemInfo mineItems;
        int state;
        BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
 
        void OnEnable()
        {
            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        }
 
        void OnDisable()
        {
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        }
 
        private void OnSecondEvent()
        {
 
            txtOurRemainingTime.text = TimeUtility.SecondsToDHMS((int)mineItems.EndTime - TimeUtility.AllSeconds);
            txtEnergyRemainingTime.text = TimeUtility.SecondsToDHMS((int)mineItems.EndTime - TimeUtility.AllSeconds);
        }
 
        public void Display(int combinedValue)
        {
            playerId = combinedValue / 100;
            index = combinedValue % 100;
            newAreaDataDict = blessedLandModel.newAreaDataDict[(uint)playerId];
            mineItems = newAreaDataDict.MineItems[index];
            state = blessedLandModel.GetManageCellState(playerId, index);
            //1 自己福地-有超级物品-自己拉 2 自己福地-有普通物品-自己拉
            //3 自己福地-有普通物品-自己和其他玩家抢-向自己移动 4 自己福地-有普通物品-自己和其他玩家抢-向对方移动
            //5 别人福地-有普通物品-自己抢
            //6 别人福地-有普通物品-自己和房主抢-向房主移动 7 别人福地-有普通物品-自己和房主抢-向自己移动 
            bool isEnemy = state == 3 || state == 4 || state == 6 || state == 7;
            bool isMyBlessedLand = state == 1 || state == 2 || state == 3 || state == 4;
            bool isOnlyMine = state == 1 || state == 2 || state == 5;
            imgEnemyWorkersCountBG.SetActive(isEnemy);
            enemyHead.bgImage.SetActive(isEnemy);
            enemyHead.avatarImage.SetActive(isEnemy);
            enemyHead.avatarFrameImage.SetActive(isEnemy);
            imgNoEnemyHeadIcon.SetActive(isOnlyMine);
            txtEnemyName.SetActive(isEnemy);
            txtEnergyNowCollect.SetActive(isEnemy);
            txtNoEnemy.SetActive(isOnlyMine);
            imgOurDownArrow.SetActive(isOnlyMine || state == 3 || state == 7);
            imgEnemyDownArrow.SetActive(state == 4 || state == 6);
            txtEnergyRemainingTime.SetActive(isEnemy);
 
            ItemCellShow();
            txtOurRemainingTime.text = TimeUtility.SecondsToDHMS((int)mineItems.EndTime - TimeUtility.AllSeconds);
            txtEnergyRemainingTime.text = TimeUtility.SecondsToDHMS((int)mineItems.EndTime - TimeUtility.AllSeconds);
            myHead.InitUI(AvatarHelper.GetMyAvatarModel());
            enemyHead.InitUI(isMyBlessedLand ? mineItems.RobPlayerID < 10000 ? blessedLandModel.GetModelForPlayerId((int)mineItems.RobPlayerID) : AvatarHelper.GetAvatarModel((int)mineItems.RobPlayerID, (int)mineItems.RobFace, (int)mineItems.RobFacePic, (int)mineItems.RobJob) : newAreaDataDict.PlayerID < 10000 ? blessedLandModel.GetModelForPlayerId((int)newAreaDataDict.PlayerID) : AvatarHelper.GetAvatarModel((int)newAreaDataDict.PlayerID, (int)newAreaDataDict.Face, (int)newAreaDataDict.FacePic, (int)newAreaDataDict.Job));
            txtEnemyName.text = isMyBlessedLand ? mineItems.RobPlayerID < 10000 ? blessedLandModel.GetNameForPlayerId((int)mineItems.RobPlayerID) : UIHelper.ServerStringTrim(mineItems.RobPlayerName) : newAreaDataDict.PlayerID < 10000 ? blessedLandModel.GetNameForPlayerId((int)newAreaDataDict.PlayerID) : UIHelper.ServerStringTrim(newAreaDataDict.PlayerName);
            txtWorkersCount.text = isMyBlessedLand ? mineItems.WorkerCount.ToString() : mineItems.RobWorkerCount.ToString();
            txtEnemyersCount.text = isMyBlessedLand ? mineItems.RobWorkerCount.ToString() : mineItems.WorkerCount.ToString();
 
            btnCallBack.SetListener(() =>
            {
                ConfirmCancel.ShowPopConfirm(Language.Get("L1003"), Language.Get("BlessedLand020"),
                        (bool isOk) =>
                        {
                            if (isOk)
                            {
                                blessedLandModel.SendCB030Pack((uint)playerId, (byte)index, 0, 0);
                                WindowCenter.Instance.Close<BlessedLandDetailsWin>();
                            }
                        });
                return;
 
            });
 
            btnGo.SetListener(() =>
            {
                if (playerId == blessedLandModel.myPlayerId)
                {
                    WindowJumpMgr.Instance.WindowJumpToEx("BlessedLandWin");
                    WindowJumpMgr.Instance.ClearJumpData();
                }
                else
                {
                    blessedLandModel.SendCB033Pack(1, (uint)playerId);
                    blessedLandModel.SendCB033Pack(4);
                    ModelCenter.Instance.GetModel<BlessedLandModel>().detailsIndex = (byte)index;
                    ModelCenter.Instance.GetModel<BlessedLandModel>().showPlayerId = (uint)playerId;
                }
            });
 
        }
 
        void ItemCellShow()
        {
            int mineID = mineItems.MineID;
            int itemID = MineAreaItemConfig.Get(mineID).ItemID;
            int itemLV = MineAreaItemConfig.Get(mineID).ItemLV;
            itemCell.Init(new ItemCellModel(itemID, false, (ulong)itemLV));
            itemCell.countText.SetActive(true);
            itemCell.countText.text = Language.Get("FashionDress106", itemLV);
            itemCell.button.SetListener(() =>
            {
                ItemTipUtility.Show(itemID);
            });
        }
 
    }
}