少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class BlessedLandManageMouseCell : CellView
    {
        [SerializeField] ButtonEx btnChoose;
        [SerializeField] ImageEx imgHave;
        [SerializeField] ImageEx imgLock;
        [SerializeField] TextEx txtName;
        [SerializeField] Dropdown dropdown;
        bool isChoose = false;
        bool isLock;
        BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
        BlessedLandManageMouseModel model { get { return ModelCenter.Instance.GetModel<BlessedLandManageMouseModel>(); } }
 
        public void Display(int itemId)
        {
            if (!ItemConfig.Has(itemId))
                return;
 
            ItemConfig itemConfig = ItemConfig.Get(itemId);
            txtName.text = itemConfig.ItemName;
 
            int lv = PlayerDatas.Instance.baseData.LV;
            var itemIDToLimitLVDict = MineAreaItemConfig.GetItemIDToLimitLVDict();
            if (!itemIDToLimitLVDict.TryGetValue(itemId, out var limitIv))
                return;
 
            var itemIDToItemLVListDict = MineAreaItemConfig.GetItemIDToItemLVListDict();
            if (!itemIDToItemLVListDict.TryGetValue(itemId, out var list) || list.IsNullOrEmpty())
                return;
 
            dropdown.ClearOptions();
            List<Dropdown.OptionData> optionDatas = new List<Dropdown.OptionData>();
            for (int i = 0; i < list.Count; i++)
            {
                string itemInfo = Language.Get("LoadIconLV", list[i]);
                optionDatas.Add(new Dropdown.OptionData(itemInfo));
            }
            dropdown.AddOptions(optionDatas);
 
            if (model.nowChooseDict.ContainsKey(itemId))
            {
                isChoose = true;
                dropdown.value = Mathf.Max(0, list.IndexOf(model.nowChooseDict[itemId]));
            }
            else
            {
                isChoose = false;
            }
 
            isLock = lv < limitIv;
            imgLock.SetActive(isLock);
            imgHave.SetActive(!isLock && isChoose);
 
            btnChoose.SetListener(() =>
            {
                //当前道具未解锁,系统开启后解锁
                if (isLock)
                {
                    SysNotifyMgr.Instance.ShowTip("BlessedLandManageMouse01");
                    return;
                }
 
                if (list.IsNullOrEmpty() || list.Count <= dropdown.value)
                    return;
                isChoose = !isChoose;
                imgHave.SetActive(!isLock && isChoose);
                model.SaveLocal(isChoose, itemId, list[dropdown.value]);
            });
 
            dropdown.SetListener((int value) =>
            {
                if (isChoose)
                {
                    model.SaveLocal(isChoose, itemId, list[value]);
                }
            });
        }
    }
}