少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    //福地-管理
    public class BlessedLandManageWin : Window
    {
        [SerializeField] ScrollerController itemScroller;
        [SerializeField] Slider slider;
        [SerializeField] RectTransform sliderRectTransform;
        [SerializeField] ButtonEx btnClose;
        [SerializeField] ButtonEx btnEmploy;
        [SerializeField] ButtonEx btnSeek;
        [SerializeField] ImageEx imgItem;
        [SerializeField] List<RectTransform> imgWokerStateList;
        [SerializeField] TextEx txtFreeWorkerCount;
        [SerializeField] TextEx txtAllWorkerCount;
        [SerializeField] TextEx txtNeedAndHaveCount;
        [SerializeField] TextEx txtNoCollect;
        [SerializeField] TextEx txtMaxWorker;
        bool isClickSeek = false;
        BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModelEx<PackModel>(); } }
 
        protected override void BindController()
        {
 
        }
 
        private void OnUpdateNewAreaData(List<uint> list)
        {
            Display();
            CreateScroller();
        }
 
        private void OnUpdateMineAreaData()
        {
            Display();
            CreateScroller();
        }
 
        protected override void AddListeners()
        {
            btnClose.SetListener(() =>
            {
                WindowCenter.Instance.Close<BlessedLandManageWin>();
            });
 
            btnEmploy.SetListener(() =>
            {
                //拥有的工人数大于表中配的最大数量
                if (blessedLandModel.WorkerCount + 1 > blessedLandModel.hiredWorkerItemQuantityArr.Length)
                    return;
                LimitedTimeLuxuryGiftModel.Instance.IsItemIdShow(28, blessedLandModel.hiredWorkerItemID, blessedLandModel.hiredWorkerItemQuantityArr[Mathf.Min(blessedLandModel.WorkerCount, blessedLandModel.hiredWorkerItemQuantityArr.Length - 1)], 1, 0);
                //雇佣工人所需的资源不够
                if (packModel.GetItemCountByID(PackType.Item, blessedLandModel.hiredWorkerItemID) < blessedLandModel.hiredWorkerItemQuantityArr[blessedLandModel.WorkerCount])
                {
                    SysNotifyMgr.Instance.ShowTip("NotEnoughMaterial");
                    ItemTipUtility.Show(blessedLandModel.hiredWorkerItemID);
                    return;
                }
                blessedLandModel.SendCB032Pack();
            });
 
            btnSeek.SetListener(() =>
            {
                blessedLandModel.SendCB033Pack(3);
                blessedLandModel.SendCB033Pack(2);
                isClickSeek = true;
            });
        }
 
        protected override void OnPreOpen()
        {
            isClickSeek = false;
            itemScroller.OnRefreshCell += OnItemCellScrollerRefreshCell;
            blessedLandModel.UpdateNewAreaData += OnUpdateNewAreaData;
            blessedLandModel.UpdateMineAreaData += OnUpdateMineAreaData;
            blessedLandModel.UpdateFindAreaData += OnUpdateFindAreaData;
            blessedLandModel.UpdateFellowAndSurroundAreaData += OnUpdateFellowAndSurroundAreaData;
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
            Display();
        }
 
        private void OnUpdateFindAreaData()
        {
            WindowJumpMgr.Instance.WindowJumpToEx("BlessedLandOtherWin");
        }
 
        void Display()
        {
            PackModel packModel = ModelCenter.Instance.GetModel<PackModel>();
            int allWorkerCount = blessedLandModel.WorkerCount;
            int freeWorkerCount = allWorkerCount - blessedLandModel.GetWorkingCount();
            string iconKey = ItemConfig.Get(blessedLandModel.hiredWorkerItemID).IconKey;
            //计算文字在进度条的位置
            float leftX = sliderRectTransform.anchoredPosition.x;
            float rightX = sliderRectTransform.sizeDelta.x;
            float gridSpacing = (float)Math.Round(rightX / 100, 1);
            int totalEnergy = blessedLandModel.GetTotalEnergy();
            //元素的显隐
            txtNoCollect.SetActive(blessedLandModel.GetWorkingCount() == 0);
            btnSeek.SetActive(blessedLandModel.GetWorkingCount() == 0);
            btnEmploy.SetActive(allWorkerCount < blessedLandModel.hiredWorkerItemQuantityArr.Length);
            txtMaxWorker.SetActive(allWorkerCount >= blessedLandModel.hiredWorkerItemQuantityArr.Length);
            txtNeedAndHaveCount.SetActive(allWorkerCount < blessedLandModel.hiredWorkerItemQuantityArr.Length);
            imgItem.SetActive(allWorkerCount < blessedLandModel.hiredWorkerItemQuantityArr.Length);
            //元素的变更
            imgItem.SetSprite(IconConfig.Get(iconKey).id);
            txtFreeWorkerCount.text = freeWorkerCount.ToString();
            txtAllWorkerCount.text = allWorkerCount.ToString();
            int haveCount = packModel.GetItemCountByID(PackType.Item, blessedLandModel.hiredWorkerItemID);
            int needCount = allWorkerCount > blessedLandModel.hiredWorkerItemQuantityArr.Length - 1 ? blessedLandModel.hiredWorkerItemQuantityArr.Length - 1 : blessedLandModel.hiredWorkerItemQuantityArr[allWorkerCount];
            txtNeedAndHaveCount.text = StringUtility.Contact(haveCount, " / ", needCount);
            txtNeedAndHaveCount.colorType = haveCount >= needCount ? TextColType.DarkGreen : TextColType.Red;
            int nowEnergy = 0;
            for (int i = 0; i < imgWokerStateList.Count; i++)
            {
                nowEnergy += blessedLandModel.workerFatigueStaminaArr[i];
                float nowX = (float)nowEnergy / (float)totalEnergy * 100 * gridSpacing;
                imgWokerStateList[i].anchoredPosition = new Vector2(nowX, imgWokerStateList[i].anchoredPosition.y);
            }
            slider.value = 100 - (float)blessedLandModel.EnergyUsed / (float)totalEnergy * 100;
 
        }
 
        protected override void OnAfterOpen()
        {
            CreateScroller();
        }
 
        void CreateScroller()
        {
            itemScroller.Refresh();
            List<uint> keyList = blessedLandModel.newAreaDataDict.Keys.ToList();
            for (int i = 0; i < keyList.Count; i++)
            {
                var newAreaDataDict = blessedLandModel.newAreaDataDict[keyList[i]];
                if (newAreaDataDict.PlayerID == blessedLandModel.myPlayerId)
                {
                    List<int> keyItemsList = newAreaDataDict.MineItems.Keys.ToList();
                    for (int j = 0; j < keyItemsList.Count; j++)
                    {
                        var mineItems = newAreaDataDict.MineItems[keyItemsList[j]];
                        if (mineItems.WorkerCount > 0)
                        {
                            int combinedValue = (int)blessedLandModel.myPlayerId * 100;
                            combinedValue += mineItems.Index;
                            itemScroller.AddCell(ScrollerDataType.Header, combinedValue);
                        }
                    }
                }
                else
                {
                    List<int> keyItemsList = newAreaDataDict.MineItems.Keys.ToList();
                    for (int j = 0; j < keyItemsList.Count; j++)
                    {
                        var mineItems = newAreaDataDict.MineItems[keyItemsList[j]];
                        if (mineItems.RobPlayerID == blessedLandModel.myPlayerId)
                        {
                            int combinedValue = (int)newAreaDataDict.PlayerID * 100;
                            combinedValue += mineItems.Index;
                            itemScroller.AddCell(ScrollerDataType.Header, combinedValue);
                        }
                    }
                }
            }
            itemScroller.Restart();
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        protected override void OnPreClose()
        {
            itemScroller.OnRefreshCell -= OnItemCellScrollerRefreshCell;
            blessedLandModel.UpdateNewAreaData -= OnUpdateNewAreaData;
            blessedLandModel.UpdateMineAreaData -= OnUpdateMineAreaData;
            blessedLandModel.UpdateFindAreaData -= OnUpdateFindAreaData;
            blessedLandModel.UpdateFellowAndSurroundAreaData -= OnUpdateFellowAndSurroundAreaData;
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        }
 
        private void OnBeforePlayerDataInitialize()
        {
            if (WindowCenter.Instance.IsOpen<BlessedLandManageWin>())
            {
                WindowJumpMgr.Instance.ClearJumpData();
                WindowCenter.Instance.CloseAll();
            }
        }
 
        private void OnUpdateFellowAndSurroundAreaData()
        {
            if (isClickSeek)
            {
                WindowJumpMgr.Instance.WindowJumpToEx("BlessedLandSeekWin");
                isClickSeek = false;
            }
        }
 
        private void OnItemCellScrollerRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell as BlessedLandManageCell;
            _cell.Display(_cell.index);
        }
    }
}