少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections.Generic;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class BlessedLandSeekNormalCell : CellView
    {
        [SerializeField] Transform tranShow;
        [SerializeField] Transform tranUnLock;
 
        [SerializeField] TextEx txtPlayerName;
        [SerializeField] AvatarCell avatarCell;
        [SerializeField] ImageEx imgCollectFlag;
        [SerializeField] ButtonEx btnGo;
        [SerializeField] Transform transRobValue;
        [SerializeField] TextEx txtRobValue;
        [SerializeField] TextEx txtGo;
 
        [SerializeField] TextEx txtInfo;
        [SerializeField] List<ItemCell> itemCellList;
        BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
 
        public void Display(int combinedValue, CellView cell)
        {
            uint playerId = (uint)combinedValue / 10;
            int state = combinedValue % 10;     //2 数据-敌对福地 3 数据-周围福地
            int curIndex = cell.info.Value.infoInt1;
            
            if (state == 3 && curIndex >= 0 && blessedLandModel.realmUnlockPlayerCountArr.Length > curIndex )
            {
                int realmLevel = PlayerDatas.Instance.baseData.realmLevel;
                int nowRealmLevel = blessedLandModel.realmUnlockPlayerCountArr[curIndex][0];
                if (realmLevel < nowRealmLevel || (realmLevel >= nowRealmLevel && blessedLandModel.typeToPlayerIDs[3].Count < blessedLandModel.realmUnlockPlayerCountArr[curIndex][1]))
                {
                    tranShow.SetActive(false);
                    tranUnLock.SetActive(true);
                    if (RealmConfig.Has(nowRealmLevel))
                        txtInfo.text = Language.Get("LockOff", RealmConfig.Get(nowRealmLevel).Name);
                }
                else
                {
                    tranShow.SetActive(true);
                    tranUnLock.SetActive(false);
                }
            }
            else
            {
                tranShow.SetActive(true);
                tranUnLock.SetActive(false);
            }
 
 
            var mineAreaInfo = blessedLandModel.newAreaDataDict[playerId];
            var mineItems = mineAreaInfo.MineItems;
            bool isCollectFlag = false;
            for (int i = 0; i < itemCellList.Count; i++)
            {
                int mineID = mineItems[i].MineID;
                if (!MineAreaItemConfig.Has(mineID))
                {
                    itemCellList[i].SetActive(false);
                }
                else
                {
                    itemCellList[i].SetActive(true);
                    int itemID = MineAreaItemConfig.Get(mineID).ItemID;
                    int itemLV = MineAreaItemConfig.Get(mineID).ItemLV;
                    ItemConfig itemConfig = ItemConfig.Get(itemID);
                    itemCellList[i].Init(new ItemCellModel(itemID, false, (ulong)itemLV));
                    itemCellList[i].countText.SetActive(true);
                    itemCellList[i].countText.text = Language.Get("FashionDress106", itemLV);
                    if (mineItems[i].RobPlayerID == blessedLandModel.myPlayerId)
                        isCollectFlag = true;
                }
            }
            imgCollectFlag.SetActive(isCollectFlag);
            txtPlayerName.text = mineAreaInfo.PlayerID < 10000 ? blessedLandModel.GetNameForPlayerId((int)mineAreaInfo.PlayerID) : mineAreaInfo.PlayerName;
            avatarCell.InitUI(mineAreaInfo.PlayerID < 10000 ? blessedLandModel.GetModelForPlayerId((int)mineAreaInfo.PlayerID) : AvatarHelper.GetAvatarModel((int)mineAreaInfo.PlayerID, (int)mineAreaInfo.Face, (int)mineAreaInfo.FacePic, mineAreaInfo.Job));
            transRobValue.SetActive(state == 2 && mineAreaInfo.RobValue > 0);
            txtRobValue.text = Language.Get("BlessedLand057", mineAreaInfo.RobValue);
            txtGo.text = Language.Get(state == 2 ? "DemonKingFightState_1" : "RealmPractice108");
            btnGo.SetListener(() =>
            {
                blessedLandModel.SendCB033Pack(1, playerId);
                blessedLandModel.SendCB033Pack(4);
                ModelCenter.Instance.GetModel<BlessedLandModel>().detailsIndex = (byte)index;
                ModelCenter.Instance.GetModel<BlessedLandModel>().showPlayerId = playerId;
                DebugEx.Log("showPlayerId: " + playerId);
            });
        }
    }
}