少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 15, 2017
//--------------------------------------------------------
 
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class BossShowWin : Window
    {
        [SerializeField] UIEffect bossNameEffect;
        [SerializeField] Button skipBtn;
        [SerializeField] HeadUpName m_HeadUpHero;
        [SerializeField] HeadUpName[] m_HeadUpNpcs;
 
        public static int bossShowId = 0;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            skipBtn.onClick.AddListener(OnSkipBtn);
        }
 
        private void OnSkipBtn()
        {
            BossShowModel.Instance.StopBossShow();
        }
 
        protected override void OnPreOpen()
        {
            BossShowModel.Instance.OnBossNameEvent += OnBossNameEvent;
            skipBtn.SetActive(BossShowModel.Instance.satisfyStep);
 
            var config = ActorShowConfig.Get(bossShowId);
 
            m_HeadUpHero.target = null;
 
            m_HeadUpHero.SetActive(BossShowModel.Instance.showHero != null);
            if (BossShowModel.Instance.showHero != null)
            {
                DisplayHeadUpName();
            }
 
            for (int i = 0; i < m_HeadUpNpcs.Length; i++)
            {
                if (i < BossShowModel.Instance.showNpcs.Count)
                {
                    m_HeadUpNpcs[i].SetActive(true);
                    DisplayHeadUpNpcName(m_HeadUpNpcs[i], BossShowModel.Instance.showNpcs[i]);
                }
                else
                {
                    m_HeadUpNpcs[i].target = null;
                    m_HeadUpNpcs[i].SetActive(false);
                }
            }
        }
 
        private void OnBossNameEvent()
        {
            ActorShowConfig actorShowModel = null;
            if (ActorShowConfig.GetActorShowModel(PlayerDatas.Instance.baseData.MapID, BossShowModel.Instance.NpcID, out actorShowModel))
            {
                bossNameEffect.effect = actorShowModel.uieffect;
                bossNameEffect.keep = true;
                bossNameEffect.Play();
                bossNameEffect.SetLayer(LayerUtility.UILayer);
                return;
            }
        }
 
        protected override void OnAfterOpen()
        {
            m_HeadUpHero.SyncPosition(true);
 
            for (int i = 0; i < m_HeadUpNpcs.Length; i++)
            {
                m_HeadUpNpcs[i].SyncPosition(true);
            }
        }
 
        protected override void OnPreClose()
        {
            BossShowModel.Instance.OnBossNameEvent -= OnBossNameEvent;
            bossNameEffect.StopImediatly();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void DisplayHeadUpName()
        {
            m_HeadUpHero.pattern = HeadUpName.Pattern.Hero;
            m_HeadUpHero.camera = BossShowModel.Instance.showCamera;
            var hero = BossShowModel.Instance.showHero;
            if (hero != null)
            {
                var MP_Name = hero.m_Model.transform.GetChildTransformDeeply("A_Name");
                if (!MP_Name)
                {
                    MP_Name = hero.m_Model.transform;
                }
                m_HeadUpHero.target = MP_Name;
            }
            m_HeadUpHero.offset = new Vector3(0, 0, 0);
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            var name = UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName);
            var familyName = UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.FamilyName);
            m_HeadUpHero.SetPlayerInfo(new HeadUpName.PlayerInfo()
            {
                realm = realmLevel,
                name = name,
                alliance = familyName,
            });
 
            m_HeadUpHero.SyncPosition(true);
        }
 
        void DisplayHeadUpNpcName(HeadUpName headUpName, ShowActor npc)
        {
            headUpName.pattern = HeadUpName.Pattern.Monster;
            headUpName.camera = BossShowModel.Instance.showCamera;
            if (npc != null)
            {
                var MP_Name = npc.m_Model.transform.GetChildTransformDeeply("A_Name");
                if (!MP_Name)
                {
                    MP_Name = npc.m_Model.transform;
                }
                headUpName.target = MP_Name;
            }
            headUpName.offset = new Vector3(0, 0, 0);
            var npcConfig = NPCConfig.Get(npc.npcId);
            headUpName.SetMonsterInfo(npcConfig.NPCID, npcConfig.NPCLV);
 
            headUpName.SyncPosition(true);
        }
    }
 
}