//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, September 26, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections.Generic;
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namespace vnxbqy.UI
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{
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public class CustomizedGiftChooseCell : CellView
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{
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[SerializeField] List<ItemCell> itemCells;
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[SerializeField] List<ImageEx> images;
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CustomizedRechargeModel model { get { return ModelCenter.Instance.GetModel<CustomizedRechargeModel>(); } }
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public void Display(int index)
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{
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var selectItemInfo = CTGConfig.Get(model.chooseCTGID).SelectItemInfo;
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int chooseCount = selectItemInfo.Length;
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for (int i = 0; i < itemCells.Count; i++)
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{
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int itemIndex = index * 7 + i;
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if (itemIndex < selectItemInfo[model.chooseWinIndex].Length)
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{
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int selectID = selectItemInfo[model.chooseWinIndex][itemIndex];
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int itemId = CTGSelectItemConfig.Get(selectID).ItemID;
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int count = CTGSelectItemConfig.Get(selectID).ItemCount;
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var itemData = new ItemCellModel((int)itemId, false, (ulong)count);
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images[i].SetActive(model.GetChooseSubIndex(model.chooseWinIndex) - 1 == i);
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itemCells[i].SetActive(true);
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itemCells[i].Init(itemData);
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itemCells[i].button.SetListener(() =>
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{
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model.chooseIndexDict[model.chooseWinIndex] = itemIndex + 1;
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//选中后跳下一个
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if (model.chooseWinIndex + 1 < chooseCount)
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{
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model.chooseWinIndex += 1;
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}
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else
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{
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model.chooseWinIndex = 0;
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}
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model.UpdateWin?.Invoke();
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});
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}
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else
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{
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images[i].SetActive(false);
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itemCells[i].SetActive(false);
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}
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}
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}
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}
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}
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