少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, September 18, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class DailyQuestActiveRewardTooltip : MonoBehaviour
    {
        [SerializeField] Text m_ActivePoint;
        [SerializeField] PointerDownUp m_PointerDownUp;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] UIEffect m_AwardEffect;
        [SerializeField] Transform m_GotSign;
        [SerializeField] Text m_RewardDescription;
 
        [SerializeField] Transform m_RewardPreview;
        [SerializeField] ItemBehaviour m_ItemPreview;
        [SerializeField] Text m_RewardPreviewDescription;
 
        DailyQuestModel model { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        int rewardId = 0;
 
        public void Init(int _rewardId, int _stage)
        {
            rewardId = _rewardId;
            var config = DailyLivenessRewardConfig.Get(rewardId);
            if (config == null)
            {
                return;
            }
 
            m_ActivePoint.text = Language.Get("DailyQuestActiveTitle", config.Liveness);
            var itemId = config.ItemID[_stage];
            var itemCount = config.ItemCount[_stage];
            m_Item.SetItem(itemId, itemCount);
            m_ItemPreview.SetItem(itemId, itemCount);
            var itemConfig = ItemConfig.Get(itemId);
            m_RewardDescription.text = Language.Get(config.Description, itemConfig.ItemName, itemCount);
            m_RewardPreviewDescription.text = Language.Get("DailyQuestActiveTitle2", config.Liveness);
            DailyQuestActiveValueReward rewardRecord;
            if (model.TryGetActiveValueRewardData(rewardId, out rewardRecord))
            {
                m_GotSign.SetActive(rewardRecord.got);
            }
 
            model.currentActiveValueUpdateEvent -= UpdateAwardableEffect;
            model.currentActiveValueUpdateEvent += UpdateAwardableEffect;
            model.activeValueRewardGotEvent -= OnGotActiveValueReward;
            model.activeValueRewardGotEvent += OnGotActiveValueReward;
        }
 
        public void Dispose()
        {
            model.activeValueRewardGotEvent -= OnGotActiveValueReward;
            model.currentActiveValueUpdateEvent -= UpdateAwardableEffect;
        }
 
        public void UpdateAwardableEffect()
        {
            DailyQuestActiveValueReward rewardRecord;
            if (model.TryGetActiveValueRewardData(rewardId, out rewardRecord))
            {
                var error = 0;
                var gotable = TestActiveValueGotable(out error);
                if (gotable)
                {
                    m_AwardEffect.SetActive(true);
                    m_AwardEffect.Play();
                }
                else
                {
                    m_AwardEffect.Stop();
                }
            }
        }
 
        private void Awake()
        {
            m_PointerDownUp.AddPointerClickListener(OnClick);
            m_PointerDownUp.AddPointerDownListener(OnPointerDown);
            m_PointerDownUp.AddPointerUpListener(OnPointerUp);
        }
 
        private void OnClick()
        {
            var error = 0;
            if (TestActiveValueGotable(out error))
            {
                model.RequestGetActiveValueReward(rewardId);
            }
        }
 
        private void OnPointerDown()
        {
            m_RewardPreview.SetActive(true);
 
        }
 
        private void OnPointerUp()
        {
            m_RewardPreview.SetActive(false);
        }
 
        private void OnEnable()
        {
            m_RewardPreview.SetActive(false);
        }
 
        private void OnDisable()
        {
            m_RewardPreview.SetActive(false);
        }
 
        private void OnGotActiveValueReward(int _id)
        {
            if (_id != rewardId)
            {
                return;
            }
 
            DailyQuestActiveValueReward rewardRecord;
            if (model.TryGetActiveValueRewardData(rewardId, out rewardRecord))
            {
                m_GotSign.SetActive(rewardRecord.got);
            }
 
            UpdateAwardableEffect();
        }
 
        private bool TestActiveValueGotable(out int _error)
        {
            var config = DailyLivenessRewardConfig.Get(rewardId);
            if (model.currentActiveValue < config.Liveness)
            {
                _error = 1;
                return false;
            }
 
            DailyQuestActiveValueReward rewardRecord;
            if (model.TryGetActiveValueRewardData(rewardId, out rewardRecord))
            {
                if (rewardRecord.got)
                {
                    _error = 2;
                    return false;
                }
            }
 
            _error = 0;
            return true;
        }
 
    }
 
}