using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class BossRebornHurtRankCell : CellView
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{
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[SerializeField] Text m_PlayerName;
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[SerializeField] Text m_Rank;
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[SerializeField] Text m_HurtValue;
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DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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public void Display(int index)
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{
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m_Rank.text = (index + 1).ToString();
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m_PlayerName.text = model.BossHurtRank.bossHurtInfo[index].HurtName;
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m_HurtValue.text = UIHelper.ReplaceLargeNum(model.BossHurtRank.bossHurtInfo[index].totalHurt);
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}
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}
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}
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