少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class DungeonGuardSkyBehaviour : MonoBehaviour
    {
        [SerializeField] List<Image> m_NpcIcons;
        [SerializeField] List<Button> m_NpcButtons;
        [SerializeField] List<Text> m_NpcNames;
        [SerializeField] List<Slider> m_NpcSliders;
        [SerializeField] List<Text> m_NpcExpTxts;
        [SerializeField] List<UIEffect> m_HurtEffects;
 
        DungeonModel m_Model;
        DungeonModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
 
        private void Awake()
        {
            for (int i = 0; i < m_NpcButtons.Count; i++)
            {
                var _index = i;
                m_NpcButtons[i].onClick.AddListener(() =>
                {
                    OnNpcClick(_index);
                });
            }
        }
 
        private void OnNpcClick(int _index)
        {
            var _npcId = model.guardSkyGuardNpcs[_index];
            MapTransferUtility.Instance.MoveToNPC(_npcId);
        }
 
        private void OnEnable()
        {
            TimeMgr.Instance.OnSyntonyEvent += OnSyntonyEvent;
            model.updateMissionEvent += UpdateMissionEvent;
            for (int i = 0; i < model.guardSkyGuardNpcs.Length; i++)
            {
                var _npcId = model.guardSkyGuardNpcs[i];
                var _npcCfg = NPCConfig.Get(_npcId);
                m_NpcIcons[i].SetSprite(_npcCfg.HeadPortrait);
                m_NpcNames[i].text = _npcCfg.charName;
                m_NpcSliders[i].maxValue = 100;
                m_NpcSliders[i].minValue = 1;
            }
            var _expPer = 0;
            for (int i = 0; i < model.guardSkyBuffIds.Length; i++)
            {
                var _buffId = model.guardSkyBuffIds[i];
                var _skillCfg = SkillConfig.Get(_buffId);
                if (_expPer == 0)
                {
                    _expPer = _skillCfg.EffectValue11;
                }
                else if (_skillCfg.EffectValue11 < _expPer)
                {
                    _expPer = _skillCfg.EffectValue11;
                }
            }
            for (int i = 0; i < m_NpcExpTxts.Count; i++)
            {
                m_NpcExpTxts[i].text = StringUtility.Contact("EXP+", _expPer / 100, "%");
            }
            UpdateMissionEvent();
        }
 
        private void OnSyntonyEvent(TimeMgr.SyntonyType _type)
        {
            if (_type == TimeMgr.SyntonyType.GuardHurtEffect)
            {
                for (int i = 0; i < m_HurtEffects.Count; i++)
                {
                    m_HurtEffects[i].StopImediatly();
                }
            }
        }
 
        private void PlayEffect(int _index)
        {
            TimeMgr.Instance.Register(TimeMgr.SyntonyType.GuardHurtEffect, 2.0f);
            if (!m_HurtEffects[_index].IsPlaying)
            {
                m_HurtEffects[_index].Play();
            }
        }
 
        private void UpdateMissionEvent()
        {
            for (int i = 0; i < m_NpcSliders.Count; i++)
            {
                var _npcId = model.guardSkyGuardNpcs[i];
                var _npcInfo = GetNpcInfo(_npcId);
                if (_npcInfo.Equals(default(DungeonNPCInfo)) || _npcInfo.HPPer == 0)
                {
                    m_NpcIcons[i].material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                    m_NpcSliders[i].value = 0;
                    if (i < 2)
                    {
                        m_NpcExpTxts[i].SetActive(false);
                    }
                }
                else
                {
                    var _per = _npcInfo.HPPer;
                    if (_per < m_NpcSliders[i].value && _per != 100)
                    {
                        PlayEffect(i);
                    }
                    m_NpcSliders[i].value = _npcInfo.HPPer;
                    m_NpcIcons[i].material = MaterialUtility.GetUIDefaultGraphicMaterial();
                    if (i < 2)
                    {
                        m_NpcExpTxts[i].SetActive(true);
                    }
                }
            }
        }
 
 
 
        private DungeonNPCInfo GetNpcInfo(int _npcId)
        {
            if (model.mission.npc == null)
            {
                return default(DungeonNPCInfo);
            }
            for (int i = 0; i < model.mission.npc.Length; i++)
            {
                if (model.mission.npc[i].NPCID == _npcId)
                {
                    return model.mission.npc[i];
                }
            }
            return default(DungeonNPCInfo);
        }
 
        private void OnDisable()
        {
            model.updateMissionEvent -= UpdateMissionEvent;
            TimeMgr.Instance.OnSyntonyEvent -= OnSyntonyEvent;
        }
    }
}